jiayouxjh / grafx2

Automatically exported from code.google.com/p/grafx2
0 stars 0 forks source link

Additional media #353

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I open this topic to discuss the idea of additional media to ship with Grafx2.
I'm thinking specifically of Deluxe Paint, which had one disk with sample
images to play with: A "savannah" landscape where you could paste wild
animals, and a "face set" image where you could paste noses, ears, eyes etc.
These images really helped me understand the core tools : Brush grabbing,
brush pasting, swapping pages. And I hope I can show similar things to my
nephew when he can handle a mouse.

If such images are not bundled with Grafx2, they can be on a Training/Wiki
page, but then the user has to download the individual images.

About fonts : I have recently included a set of monochrome bitmap fonts in
several sizes (low-resolution). Contributions are welcome, but since fonts
are used "as a base" when drawing, I'd really rather avoid include fonts
whose license requires, for example, credit the author whenever they are
used. It's easy for us to credit font authors in Grafx2 docs, but it can be
impossible when you use it in a drawing, logo, videogame graphics...

In any case, let's be realistic: We can only take what we can find (if it's
free) or build.

Please share ideas, opinions etc.

Original issue reported on code.google.com by yrizoud on 7 Jun 2010 at 12:44

GoogleCodeExporter commented 9 years ago
Since the images would not be linked to new releases of GrafX2 itself, I like 
the 
idea of a "sample disk" (well... package) as a separate download.

I notice I didn't add it to the Overview gfx yet, but ilkke had sent me a 
little guy 
that was meant to be used as a guide trough GrafX2 features. It was quite nice 
and I 
find that's a great idea. We could have some kind of guided tour, maybe as a 
lua 
script displaying things on the screen and telling the user what to do, and 
eventually, if we are really, really motivated, checking the results.

Other things to look at (may not be related, but I'm thinking about it, so ...)
 * vim has vimtutor, a script showing the base moves in an application
 * a "tip of the day" box could replace the splash screen, providing more 
interesting info (or am I the only one reading these ?)
 * I'd like the tips and tricks page on the wiki to grow from user-contributed data, 
too.

Original comment by pulkoma...@gmail.com on 7 Jun 2010 at 4:49

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago

Original comment by pulkoma...@gmail.com on 9 Aug 2010 at 9:25

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago

Original comment by pulkoma...@gmail.com on 22 Aug 2010 at 1:39

GoogleCodeExporter commented 9 years ago
Ok, here is the mascot. I made a text-bubble and some text (far from being 
complete). Eventually I'd like to use a lua script to make the text display. 
Either rendering it directly, toggling layers, or loading different pictures.

The script would rely on 're-run next script' shortcut to chain things. It 
could ask the user to do something then check the result to see if it's ok 
before moving on to the next page.

This would make some kind of guided tour possible. I'm willing to code the 
script but not sure what to make it talk about. Any ideas ?

Original comment by pulkoma...@gmail.com on 22 Aug 2010 at 6:58

Attachments:

GoogleCodeExporter commented 9 years ago
No idea... and lua is pretty limited since it can't perform any of the a 
drawing actions like the user.
By the way, you can make the bubble+character behave like a "window", so it can 
redaw the background when it closes.

Original comment by yrizoud on 22 Aug 2010 at 9:54

GoogleCodeExporter commented 9 years ago
I can extend the lua api to do more things. I feel that's better than 
hardcoding the tutorial in C :)

Original comment by pulkoma...@gmail.com on 23 Aug 2010 at 6:44

GoogleCodeExporter commented 9 years ago
It reminds me of my favorite Doom map editor that had a feature that allowed it 
to record and playback demos : similar to a video, except it was taking 
infinitely less disk space. It even allowed you to insert text windows with 
explanations.
However Grafx2 is not a very good candidate for this, because many settings 
will make the demo go out of sync if they are different on the machines where 
they're recorded and played back. Most problems can be avoided if all settings 
are saved in the demo (and Grafx2 doesn't overwrite the user's on exit), but 
there's still the issue that the file selectors will not contain the same files 
: Load/Save, Font, Skin, Scripts - they can't be included in demos. And 
resolution will have to be fixed as well : a demo recorded on a big window can 
only be played back if the same window can be opened on the target amchine.

Original comment by yrizoud on 23 Aug 2010 at 7:11

GoogleCodeExporter commented 9 years ago

Original comment by pulkoma...@gmail.com on 15 Feb 2011 at 8:12

GoogleCodeExporter commented 9 years ago
Arbitering issues that make it to v2.4

Original comment by yrizoud on 8 Mar 2012 at 7:18