jim-works / Wisphaven

Voxel village defense game
GNU General Public License v3.0
36 stars 1 forks source link

Add a license, please! #2

Closed nerdachse closed 1 year ago

nerdachse commented 1 year ago

Hello!

Thanks for sharing your awesome adventure with us.

As there is no license file attached to this repository, it's difficult to contribute anything!

Would be great if you could clarify the terms!

Best regards, Tom

jim-works commented 1 year ago

Hi Tom,

Sorry, but I'm not looking for contributions at the moment. I've just figured out the direction I want to take the game in, and would hate to scrap someone's work because of my lack of planning. Eventually, I may take contributions. I plan to sell this game though, so I'd need to work out the business side first too.

I really appreciate the interest! I will look into adding a license so people can feel more comfortable using some of my code in their own projects.

I will reply to this issue if I decide to take contributions in the future.

Thanks, Jim

nerdachse commented 12 months ago

Hey Jim!

No worries, it's just that I am working on a similar type of game, also with quinnet, voxels (albeit leveraging the block_mesh crate, after switching from surface nets), so I figured there was an area to collaborate.

It's totally fine that you don't want that, but as is I can't really have a look at any code here and even suggest anything, because it's a legal minefield (no license means proprietary in my jurisdiction).

All the best to you! Looking forward to seeing some progress on the bevy discord!

Brandon-Huu commented 12 months ago

Hi Tom,

Sorry, but I'm not looking for contributions at the moment. I've just figured out the direction I want to take the game in, and would hate to scrap someone's work because of my lack of planning. Eventually, I may take contributions. I plan to sell this game though, so I'd need to work out the business side first too.

I really appreciate the interest! I will look into adding a license so people can feel more comfortable using some of my code in their own projects.

I will reply to this issue if I decide to take contributions in the future.

Thanks, Jim

You should still a license for the project.

jim-works commented 12 months ago

Hey Jim!

No worries, it's just that I am working on a similar type of game, also with quinnet, voxels (albeit leveraging the block_mesh crate, after switching from surface nets), so I figured there was an area to collaborate.

It's totally fine that you don't want that, but as is I can't really have a look at any code here and even suggest anything, because it's a legal minefield (no license means proprietary in my jurisdiction).

All the best to you! Looking forward to seeing some progress on the bevy discord!

Just added a license (GPLv3). I'm not an expert in the legal side of things, so I may have to change it for future versions. I do like the idea of keeping it this way though...

Also, I'd love to see what you're working on! It's always fun to see other voxel projects.