Essentially the same as Jim's release, except I moved the qb stuff to a framework directory, tabled the used functions and had the code auto detect framework on script start.
Should be pretty easy to follow and seems to work so far without issues.
If there are nil values for some things, they are most likely due to items missing from person's inventory as I changed them up in the config a bit. Most notable is mininglaser => laserdrill.
Essentially the same as Jim's release, except I moved the qb stuff to a framework directory, tabled the used functions and had the code auto detect framework on script start.
Should be pretty easy to follow and seems to work so far without issues.
If there are nil values for some things, they are most likely due to items missing from person's inventory as I changed them up in the config a bit. Most notable is mininglaser => laserdrill.