Open Tempuser8734 opened 4 years ago
These changes were made 3+ years back https://github.com/jimmyjon711/FactorioExtended-Plus-Weaponry/commit/671e34a40406a798daffdd44a7b341a6e4fbc528#diff-83db957062e80bcfedb923fe4049a8b7R179
With the range, they have now and damage multiplier, biters are unlikely to get close. Ideally, you would have walls to slow down the biters from getting in close.
turret2.attacking_speed = 1 -- 0.5 turret2.rotation_speed = 0.010 -- 0.015 turret2.preparing_speed = 0.06 -- 0.08 turret2.folding_speed = 0.06 -- 0.08
attacking_speed - has no impact on turret performance I could measure (tested 0.05 - 2.5) rotation_speed, preparing_speed, folding_speed - the lower values, the lower performance, so if the intention was not some sort of balancing the turret may perform worse than mk1 in close quarters situations