jimmyjon711 / FactorioExtended-Plus-Weaponry

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Some changes make no sense to me #18

Open Tempuser8734 opened 4 years ago

Tempuser8734 commented 4 years ago

turret2.attacking_speed = 1 -- 0.5 turret2.rotation_speed = 0.010 -- 0.015 turret2.preparing_speed = 0.06 -- 0.08 turret2.folding_speed = 0.06 -- 0.08

attacking_speed - has no impact on turret performance I could measure (tested 0.05 - 2.5) rotation_speed, preparing_speed, folding_speed - the lower values, the lower performance, so if the intention was not some sort of balancing the turret may perform worse than mk1 in close quarters situations

billbo99 commented 4 years ago

These changes were made 3+ years back https://github.com/jimmyjon711/FactorioExtended-Plus-Weaponry/commit/671e34a40406a798daffdd44a7b341a6e4fbc528#diff-83db957062e80bcfedb923fe4049a8b7R179

With the range, they have now and damage multiplier, biters are unlikely to get close. Ideally, you would have walls to slow down the biters from getting in close.