jimstorch / DGGen

DDGen creates pre-generated characters (PDF) for the pen & paper RPG Delta Green
Apache License 2.0
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Add equipment kits. #12

Closed brunns closed 3 years ago

brunns commented 3 years ago

Very much still work in progress for now.

brunns commented 3 years ago

Two questions, @jimstorch. As per "Tools of the Trade" page 85 of the Agent's Handbook, agent's have a separate list of gear which they usually leave in the boot of the car. Do we want to ignore these items, include them, or include them asterisked or something to point out that they aren't habitually carried?

Secondly, occasionally "Tools of the Trade" says an agent may carry one item or another. Should we give them both, neither, or do we want to give them one at random?

Once those things are sorted, I think it'll just be a matter of extending equipment.json with gear for some other professions - all those listed in "Tools of the Trade" plus soldiers and marines at least, I'm thinking. I'm not sure I can be bothered with equipping Project Managers with post-its, sharpies and JIRA instances, though. ;-)

jimstorch commented 3 years ago

The greater specificity, the more narrow the application. I would limit it to what they are going to be carrying in Spooky Building given five minutes notice. Building the field office is the GM's job.

brunns commented 3 years ago

Fair enough. As you can see, the options are there now. We could remove them, or we could just not use them in the equipment kits.

brunns commented 3 years ago

Do give this a try - so far, only agents have kit specified - and see what you think.

Right, I have a hideous rebase to get on with. Wish me luck.

brunns commented 3 years ago

I'm sure there's plenty of room for tweaking who is equipped with what, but I think this PR is ready to go if you're OK with it in general.

brunns commented 3 years ago

Yay! Thank you.

jimstorch commented 3 years ago

I finally got a chance to look at the new PDF (I didn't have a live copy installed anywhere, as it's been a while since I've done any TTRPG gaming). The equipment list is really well implemented, Simon. Thanks.

brunns commented 3 years ago

Thanks. I'm glad you like it. I'm not 100% sure about the things I've actually equipped characters with, though, so I'd be happy to change anything.

Also, happy to talk you through the data structures if they aren't 100% obvious.

jimstorch commented 3 years ago

One feature I was kicking around came from listening to Role Playing Public Radio who were using the pregens for some of their DG sessions. The players were failing a lot of rolls as their skills were based on freshly-minted characters, but a one-shot may call for more veteran agents, so have an option to have age affect the character; skill_bonus = randint( (0, (character_age - 21 ) * 4)) # Add to a learned skill (assuming four skill-ups per year) age_penalty = randint(0, (character_age - 21)) # Deduct from physical skills The numbers would be re-rolled for each application. Something like that. It would need tweaking.

brunns commented 3 years ago

Sounds cool. I'll raise this as a feature request issue, along with a couple of ideas I have.

brunns commented 3 years ago

BTW, do you want me to host some examples and post a reddit link, or do you want to do that?

jimstorch commented 3 years ago

Go for it. You deserve the credit.

brunns commented 3 years ago

Done! https://www.reddit.com/r/DeltaGreenRPG/comments/qh1t3n/pregenerated_delta_green_characters_now_with/

brunns commented 3 years ago

I just noticed that reddit filtered out that post. Sigh. Perhaps you can post it after all? The new PDFs are here.

jimstorch commented 3 years ago

Weird, it flat out deleted your post. I added and update to the top of the original thread:

https://old.reddit.com/r/DeltaGreenRPG/comments/5gmt9f/eight_hundred_victims_for_your_delta_green/

On Tue, Nov 2, 2021 at 8:03 AM Simon Brunning @.***> wrote:

I just noticed that reddit filtered out that post. Sigh. Perhaps you can post it after all? The new PDFs are here https://bit.ly/3mlQCZ8.

— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHub https://github.com/jimstorch/DGGen/pull/12#issuecomment-957395390, or unsubscribe https://github.com/notifications/unsubscribe-auth/AALFFO4QISDLLOMCIKPRDZTUJ7HQRANCNFSM5GBLYGSQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.