Closed brunns closed 8 months ago
So, are we saying here that for every non-zero skill, we'd add randint((0, (character_age - 21 ) * 4))
, and for each physical skill, we'd also subtract randint(0, (character_age - 21))
?
I'm assuming a flag to turn this behavior on?
Yes, but the age effect really needs to be much less linear than my one-liner. Twenty-one to 30 is not comparable with 61 to 70. I went looking for something in the standard library for a hockey-stick shaped distribution but no luck yet. Maybe start at 41 with some kind of multiplier to ramp it up.
IMHO, as DGGEN is a tool for one-shots the behavior could always be in effect.
I may at least allow an option to turn it off - some people might prefer RAW characters.
Perhaps random.weibullvariate()
looks promising? (See Weibull distribution).
I've been playing with something simpler - halving the skill bonus each decade or so:
def max_skill_earned_at_age(age, earned_at_start=4, start_age=25, halve_rate=10):
return earned_at_start * (1 / 2 ** ((age - start_age) / halve_rate))
print("age max this year cumulative max average boost")
for age in range(25, 76):
at_age = max_skill_earned_at_age(age)
max = sum(max_skill_earned_at_age(y) for y in range(25, age + 1))
print (f"{age} {at_age:5.2f} {max:5.2f} {max/2:5.2f}")
We can play with the parameters of course. What do you think, @jimstorch?
I've tried this out in #26 - feels a little OP to me as it is.
Changed so that rather than just picking a random skill boost between zero and the max, instead we grant that many skill improvement checks as per the Agent's Handbook pages 29-30. That means higher skills are less likely to improve, and we are unlikely to end up with many skills boosted to 100% or over.
This feels better in terms of the size of the skill boost, but it does feel like boosting every non-zero skill is a bit much. Maybe we should boost only some skills - say, 75% of professional skills, 25% of bonus skills and 25% of default skills? That would avoid every veteran ending up with a high Ride skills, for example.
Then, I need to think of the down side. Is it the physical skills which should decrease, or is it the physical stats? Feels like the latter to me, but by how much and starting at what age I don't know.
And if these are intended to be veteran DG agents, there ought to be other changes - one or two of the Damaged Veteran options from the Agent's Handbook page 38 would be good.
(At work, I'm used to pair-programming, with lots of discussion. Does it show? 😉)
CoC 7th edition has some rules for losing stats for age - I'll adapt those.
OK, done. Let me know if you approve of the changes, @jimstorch.
Always happy to revisit and improve, but closing for now.
@jimstorch: