Closed Unreal852 closed 3 years ago
Yes I can confirm the bug, let me fix it...
Could potentially use System.Numerics.Vectors
instead.
Added the scale feature, as well as new feature for drag-to-move.
Thanks, @drewnoakes! I haven't noticed there is a built-in numeric library. Now It has been changed to use the System.Numeric.*
instead.
Hi, i used the Matrix3 provided in the Demo but when scaling it, the inverse matrix does not work, or maybe i'm doing it wrong . Here is how i update my matrix