It currently throws an exception. However, it if very like ships will move into a "scripted location" during game play. We should not throw an exception and try to spawn the ship around it.
[ ] Spawn ship next to cell if it has a ship, new location should be based on breadth first search
It currently throws an exception. However, it if very like ships will move into a "scripted location" during game play. We should not throw an exception and try to spawn the ship around it.