What steps will reproduce the problem?
1. Rotate the view camera past 180 degrees in the up/down direction.
2. Execute the 'Frame' command.
What is the expected output? What do you see instead?
A simple translation towards the object, framing it in the view.
An inverted framing of the object, truncating the camera's up/down rotation to
0-180. The camera flips around to the positive side.
Original issue reported on code.google.com by androo.g...@gmail.com on 25 Apr 2011 at 5:14
Original issue reported on code.google.com by
androo.g...@gmail.com
on 25 Apr 2011 at 5:14