Closed GoogleCodeExporter closed 9 years ago
Ah yes, I believe I have seen this before. The last time I saw it, I had
guessed it was because the ray was being shot from within the voxel grid. In
other words, the camera was inside the grid. There is a very good chance this
has been fixed with some new code Electrical Dog has submitted.
When I release the next version, I will check this bug and try to remember to
remind you to check it in your own way as well.
Thanks for the feedback!
Original comment by androo.g...@gmail.com
on 20 Aug 2011 at 2:53
I believe Sproxel v0.5 has fixed this issue. Please report if the problem
comes up again!
Original comment by androo.g...@gmail.com
on 10 Sep 2011 at 5:11
Original issue reported on code.google.com by
HaveYouS...@gmail.com
on 20 Jul 2011 at 7:30