Closed Valoneu closed 2 years ago
Thanks for feeding back. Good news is (1) and (3) will be fixed in the next version (probably will be updated tomorrow), with two more receivers. Bad news is that I can't find a way to add new icons when selecting blueprint's icon, unless I set them in the slots of default pages(first 2 pages), which may cause other conflict problems. so (2) will not be fixed lately.
oh, I have to say, the new receivers will still not be seen in the production statistic panel. but the new items (such as gravity drill) and new rockets can be seen in the next version.
oke nice :) btw better machines does add it so maybe there you can see how if you dont know :)
thanks, will try.
btw how does the science nexus get the hashes calculated
also i would like to ask for another nerfs of the warping array like 1/10.
and nerf the nexus like 1/2 and MAINLY nerf how much the speed research speeds the nexus cause now its kinda good
the science nexus' hashes shuold be calculated as it was on the first planet when the game began. Check the home planet's statistic. As for the warp field, My original intention is to make a function similar to warp units like StarCraft 2 Protoss, or similar to a wormhole, so the logistics vessels should arrive quickly. If the speed buff is too small, it deviates from my original intention.
Still, I can add a config file to let players choose a more balance mode, including nerfs that you suggested.
i dont like configs that much cause i know i will choose the cheatier version if avaible but sure :) xd
and i meant how is the speed calculated cause you did not upload this mod to github so i cant look
oh, forgive me. I forgot to change the link. It's like (energyGeneration - energyRequest)/ divisor. The divisor decides the research speed. For more info, check this repository https://github.com/jinxOAO/DSPmod_MoreMegaStructures