jirihybek / unity-websocket-webgl

Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
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Use UTF8ToString instead of Pointer_stringify, and Module['dynCall_*'] instead of Runtime.dynCall #16

Closed eri24816 closed 1 year ago

eri24816 commented 1 year ago

In Unity 2021.3.0f1 LTS, these changes are needed to avoid runtime errors in WebGL build

gdenes355 commented 1 year ago

lgtm, this PR fixed the library for me (2021.3.20f1) @jirihybek, could you please merge?