Open spikespaz opened 2 months ago
This just in: swaylock
started randomly, despite me playing a game (active HID input). This time, Factorio was covered by the surface. When I authenticated, the game's keyboard and mouse was unresponsive until I (1) focused another window, (2) resized that window, (3) resized Factorio. After this sequence, I can continue sending input events to Factorio.
Using Hyprland
master
, Nixpkgsnixos-unstable
, also using #49. I have three monitors, middle, left, and top. Coordinates: middle(1920, 1440)
, left(0, 1440)
, top(1600, 0)
. Sizes and scaling: middle(2880, 1800, 1.5)
virtual(1920, 1200)
, left(1920, 1080, 1.0)
, top(2560, 1440, 1.0)
.With Factorio (Xwayland) open on the top monitor, I noticed the game stuttering. I check
top
, and see thatswaylock
is using >99% CPU. Killed the PID, thenswaylock
restarts. Factorio continues displaying animation frames while the other two screens are showing the lock screen as configured. I then had to authenticate several times becauseswaylock
restarts itself after a successful authentication. Eventually, maybe 5 tries (has been more historically), it finally goes away and there is no moreswaylock
process.Questions:
swaylock
process using infinite cycles?kill
(TERM
: 15) instead ofkill -9
(KILL
: 9)? Shouldn't it render the session useless if it is killed, and disallowTERM
?The reason I ask all of these in a single issue is because all of these symptoms cropped up at the same time (considerable time after making #49 part of my setup I might add).