Closed degradka closed 7 months ago
Yeah, the way the QBSP CSG stuff is set up, that is going to happen. There are 2 ways you can work around this: 1) Make the brush slightly smaller so it doesn't contact any other brushes. 2) Make the brush some sort of brush entity (like a func_wall), then use the entity remap to map to a scene with just a static body.
I've tried to use skip brush as a clip brush and found that for some reason it skips brushes on neighbor brushes. Maybe that's not an issue at all, and I'm just stupid, but it seems like an issue to me :)
I'm using
ericw-tools qbsp v2.0.0-alpha3
with a custom game set up in Trenchbroom. My qbsp flags are:-noextendedsurfflags -nolog -subdivide 0
The map and bsp files to reproduce the issue: dev_level.zip
Screenshots
Trenchbroom: ![trenchbroom](https://github.com/jitspoe/godot_bsp_importer/assets/69397649/90007a15-b3b6-4411-902d-f740322c3657) Editor: ![editor](https://github.com/jitspoe/godot_bsp_importer/assets/69397649/cebd8378-5f1b-4216-a671-619c9484e62d) Game: ![game](https://github.com/jitspoe/godot_bsp_importer/assets/69397649/929136bb-5ca0-4686-b2b9-6580e077538a)