jiulongw / swift-unity

Sample code that integrate Unity (2017.1+) scene into iOS (Swift 4.0, Xcode 9+) project.
388 stars 100 forks source link

No such file or directory #69

Open Vinod-kumar-ios opened 6 years ago

Vinod-kumar-ios commented 6 years ago

i am facing the issue given below . I have build unity project first as ios . but didn't find files.

Syncing code from ...
rsync: link_stat "/Classes/." failed: No such file or directory (2)
rsync error: some files could not be transferred (code 23) at /BuildRoot/Library/Caches/com.apple.xbs/Sources/rsync/rsync-52/rsync/main.c(996) [sender=2.6.9]
rsync: link_stat "/Libraries/." failed: No such file or directory (2)
rsync error: some files could not be transferred (code 23) at /BuildRoot/Library/Caches/com.apple.xbs/Sources/rsync/rsync-52/rsync/main.c(996) [sender=2.6.9]
Command /bin/sh failed with exit code 23
hkawii commented 6 years ago

I have that issue too, anyone solved that issue until now ?

LiborZa commented 5 years ago

Me too. Any solution?

capnmidnight commented 5 years ago

This is usually because the configuration settings in the beginning of the file aren't set correctly.

lvchy commented 5 years ago

I just clone this project ,open the xcode project,and nothing changed only signing the team provision. Then I click build in xcode like before,it show me the same error . So any good guy can tell me how to fix this issue ? Thanks a lot . If only recreate a new empty unity project ,and re do the same option can fix this issue ,i will try ,but i want to konw why the project i cloned can not run successfully

jiulongw commented 5 years ago

@lvchy this is a Unity integration project so if you want to run the demo, you need to build the demo Unity project first, then open Xcode to build the Xcode project.

Hope this helps.

lvchy commented 5 years ago

@lvchy this is a Unity integration project so if you want to run the demo, you need to build the demo Unity project first, then open Xcode to build the Xcode project.

Hope this helps.

Thanks a lot ~~~

It's worked! Awesome!! And is there a same solution for Android ?