jixxed / ed-odyssey-materials-helper

Elite Dangerous Odyssey Materials Helper
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Shortest path doesn't consider all engineer expertises #331

Closed michelvaleferreira closed 2 months ago

michelvaleferreira commented 3 months ago

check the blueprints and experimentals in this list. The first engineer can do a lot more than it is listed under her expertises. I'd expect to do shield booster, engine, fsd and powerplant experimentals at her facility

Screenshot_20240612_214812 Screenshot_20240612_214842 Screenshot_20240612_214919

jixxed commented 3 months ago

blueprints and effects are paired since you can't apply effects without applying the blueprint first. The app assumes these belong together. It will not split the blueprint over multiple engineers. It also tries to apply as many blueprint as possible to a single engineer, so the shieldbooster went to Lei Cheung, but it also depends on when when blueprint or effect gets evaluated. The path you get might not be perfect, but should be more than good enough. Endlessly trying to optimize it will significantly increase computation time and the route gets updated on each jump/change.

michelvaleferreira commented 2 months ago

I see your point. If I have a powerplant blueprint pinned and only need the experimental, does it allow me to apply it at Felicity Farseer?

jixxed commented 2 months ago

yes, Remote Workshop option should come first in the list for blueprints. It can also route you to engineers for experimentals when you do not have a blueprint for it.