Currently the editor picks up the game's assets (sprite sheet, etc) to displays its own icons, which leads to problems like this:
A solution would probably be to include_str! the sprite sheet, put it in a once_cell::Lazy and add a Pico8::editor_spr method through an extension trait that the editor calls.
Currently the editor picks up the game's assets (sprite sheet, etc) to displays its own icons, which leads to problems like this:
A solution would probably be to
include_str!
the sprite sheet, put it in aonce_cell::Lazy
and add aPico8::editor_spr
method through an extension trait that the editor calls.