In #73, while trying to make running games the editor consistent with running them standalone in the runtime, I accidentally made the editor not update the cursor on mouse move events.
Here, I've put in a workaround (hopefully a temporary solution) to fix this, by keeping track of the cursor position both in the game and in the top-level controller.
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.
Description
In #73, while trying to make running games the editor consistent with running them standalone in the runtime, I accidentally made the editor not update the cursor on mouse move events.
Here, I've put in a workaround (hopefully a temporary solution) to fix this, by keeping track of the cursor position both in the game and in the top-level controller.
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.