Open thefoofighter opened 6 years ago
When using your ldj 2.1 branch I get the error:
On which files? Does this work with .l32 files and not .l64 files in fs17 or does it work with fs15 files but not fs17 files?
Hey, Sorry it works for FS15 and not FS17, Neither .l32 or .l64 decompiled for me.
@jjdredd If you are working on a decompiler for files from FS17, I can provide source files and compiled from this game (version 1.3.1.0).
I have very limited time so at this point I just hope it's an easy fix.
@KITT3000 What do you mean by Source files? the .l32/.l64 files or the Lua source?? :O
@jjdredd I understand, thanks for any help you can provide :)
Ok, I've added the new flag, however that doesn't seem to help.
@thefoofighter In one update, Giants left the ".lua" files by mistake before the compilation.
FS17 Lua & luc sample.zip @KITT3000 so they did! Thank you for that info. Having the source files should help alot when making decompiler. Not expecting you to do it @jjdredd but perhaps someone someday might get a chance,
@KITT3000 you hardly have binary/ida/x64dbg knowledge? I have used them on a few occasions to unlock abandonware but reverse engineering a compiled and maybe even encrypted format looks tough..
@jjdredd what was the new flag? If you need the whole source for testing some time I also have it now thanks to @KITT3000's pointer
@thefoofighter Unfortunately not.
They could've changed the bytecode dump format. A binary of the game would help if it isn't stripped. And try not to break the tos/law by posting such files on GH.
well it isn't really "new" https://github.com/jjdredd/ljd/commit/90fefbd61d5326d28854240bac3cd41cc4f12a24
Hello, I have a problem using the decompiler, can you help me?
Python 3.6.3 (v3.6.3:2c5fed8, Oct 3 2017, 17:26:49) [MSC v.1900 32 bit (Intel)] on win32 Type "copyright", "credits" or "license()" for more information.
== RESTART: C:\Users\pierre-antoine\Downloads\ljd-ljv2.1\ljd-ljv2.1\main.py == Traceback (most recent call last): File "C:\Users\pierre-antoine\Downloads\ljd-ljv2.1\ljd-ljv2.1\main.py", line 123, in
retval = main() File "C:\Users\pierre-antoine\Downloads\ljd-ljv2.1\ljd-ljv2.1\main.py", line 75, in main file_in = sys.argv[1] IndexError: list index out of range C:/Users/pierre-antoine/Downloads/FS17.luc.files/FS17 luc files/Gui.l32 SyntaxError: invalid syntax
@Pierrot08 That is because the decompiler doesn't currently work on FS17 compiled lua code.
ha sorry my error above that I launched the decomplileur in python and not in CMD For luc no worries ^^ but for the same error as you, hoping that you find a solution Sorry for the inconvenience
@Pierrot08 Np, if you want to have a look at the source get a hold of the 1.3.1 update and using universal extractor dump the contents to a folder, find the .gar files and extract with quickbms & giants config.
The .lua's are intact and i doubt there are too many major changes to 1.5.1 Good source to learn how Giants made some things to help with modding ^^
Good Luck :)
hello sorry how to start the main.py file? and what phyton version should I use?
@naruken16 Read it: https://github.com/jjdredd/ljd/blob/bugfix/README.md
I used version 3.5+ on Linux Mint and there the command was:
python3 main.py script.luc
Of course, before I went to the directory with the decompiler files and threw in the decompilation file there.
thanks
have this error Unknown flags set: 1111111000 Failed to read raw-dump header
Any update on this and progress towards reading FS19's L32/L64 files?
More info: https://zenhax.com/viewtopic.php?t=4094
Hi, I figure you probably don't work on this anymore but you are the best lead I have right now ^^.
I saw this and managed to get some of the FS15 scripts decompiled using ldj 2.1, Thanks! and great work.
I moved my attention to FS17 and it seems that this game has moved to a new model of storing their Luc data. Each script is now represented by a .l32 and .l64 file.
When using your ldj 2.1 branch I get the error:
Unknown flags set: 111101110000 Failed to read raw-dump header
It figures i guess that they have changed the headers between game versions.
I was wonder if you have time maybe you could have a quick look over these files and perhaps point me in the right direction?
I am hoping it may only require that I add new or modified headers to the ldj2.1 branch.
FS15 Samples: FS15 luc files.zip
FS17 Samples: FS17 luc files.zip
Thank you :)