This is second patch in addition to #573.
Combined together they give me zero runtime allocations, at least in
environment where objects don't move.
I found that in comments for rayTestInternal() it states that function uses
persistent stack but actually it's local. So I changed it to persistent. I hope
this doesn't introduces some bugs with parallel configurations (they should
uses static rayTest with local stack, right?).
Original issue reported on code.google.com by Anton.Br...@gmail.com on 7 Dec 2011 at 2:42
Original issue reported on code.google.com by
Anton.Br...@gmail.com
on 7 Dec 2011 at 2:42Attachments: