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ShadowMap相关问题
#1
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jk20012001
opened
3 years ago
jk20012001
commented
3 years ago
[x] 1. Shadowmap关闭状态改用uniform动态分支, 不能一直clear
[x] 2. JS-Engine 中 Shadows 类更名为 ShadowInfo
https://github.com/cocos-creator/3d-tasks/issues/9538
[x] 1.
https://github.com/cocos-creator/3d-tasks/issues/8436
[ ] 2. enable shadowmap就要创建阴影图并初始化为白图, 不要在shadowflow中创建(rt需要支持clear的接口)
[x] 1. Mesh和Submesh级别也需要有额外的两个Bias
https://github.com/cocos-creator/3d-tasks/issues/8538
, 可以先做Mesh级别的, 要考虑instancingdata
[ ] 2. submesh级别的可能需要在后面做材质变体,否则没地方存放此设置
[x] 3.
https://github.com/cocos-creator/3d-tasks/issues/9093
[x] 4. R16f精度问题,造成非常严重的自阴影问题
https://github.com/cocos-creator/3d-tasks/issues/9540
[x] 5. Packing应该全平台都支持的, 为何还会有阴影截断的问题
https://github.com/cocos-creator/3d-tasks/issues/9378
[ ] 6. shadowbias放到渲染阴影图中应用而非渲染期
[ ] 7. 自动计算的slope bias
[ ] 8. csm剪裁支持instancing物体
[x] 2. JS-Engine 中 Shadows 类更名为 ShadowInfo https://github.com/cocos-creator/3d-tasks/issues/9538
[ ] 2. enable shadowmap就要创建阴影图并初始化为白图, 不要在shadowflow中创建(rt需要支持clear的接口)