jkbrooks / stf-nomic-test

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Development of Rule Application and Turn Execution Mechanisms #1

Open jkbrooks opened 6 months ago

jkbrooks commented 6 months ago

Description: Develop a system within the Nomic game engine that dynamically applies rule changes proposed and voted on by players. This system should include:

A method for representing rule changes within the game state. A checklist the game engine runs through each turn to verify rule applications. Player turn execution logic, including prompts for player actions and confirmation of rule adherence.

Goals:

Enable the game to adapt and evolve based on player-made rule changes. Ensure that all players adhere to the current set of rules through automated checks. Facilitate a smooth and engaging turn-based gameplay experience for participants.

jkbrooks commented 6 months ago

1. 📝 Indexing

I'm indexing the files within your repository.

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2. 🔎 Searching

I'm searching for relevant snippets in your repository.

The task involves enhancing the Nomic game engine to support dynamic rule changes initiated by player votes. The relevant code snippets that will be used to address this task are found in main.py. The snippets include the initialization of the game's rules, the logic for taking turns, proposing rule changes, conducting votes on proposed rules, and applying rule changes if the proposal passes.

Relevant Snippets

Development Plan

  1. Rule Change Representation:

    • Enhance the Rule class to include attributes for rule modification history. This will involve modifying the Rule object initialization in main.py:7-8 to support tracking changes over time.
  2. Rule Application Checklist:

    • Develop a checklist or automated procedures that the game engine will use each turn to verify rule changes. This will likely involve adding a new method to the NomicGame class in main.py that checks for rule compliance before proceeding with player actions.
  3. Player Turn Execution Logic:

    • Refine the logic in main.py:12-36 for managing player turns, specifically focusing on enhancing how players propose rule changes and how these proposals are evaluated and applied. This may include improving the voting mechanism and ensuring that rule changes are correctly applied to the game state.

By addressing these components, we aim to create a flexible and dynamic system within the Nomic game engine that allows the game to evolve through player-driven rule changes while maintaining strict adherence to these rules to ensure fair and engaging gameplay.

View Snippets https://github.com/jkbrooks/stf-nomic-test/blob/33aeeec9254fcd437f6a74a4af7b69f833c21c60/main.py#L0-L35

3. 🌐 Planning

I'm creating a plan for the discussion and coding steps.

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Enhance Rule Class for Change Tracking **Action:** `modify` **File:** `main.py` **Lines:** `[7, 8]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class definition to include an attribute for tracking the modification history. This attribute should be a list that stores the history of changes made to the rule, including the initial rule text. Initialize this list with the initial rule text upon rule creation. This will involve changing the Rule object's initialization method to accept and store this new information.`
Implement Rule Application Checklist **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 1']` **Instructions:** `Add a new method to the NomicGame class named 'verify_rule_compliance' that iterates through the current set of rules to check for any violations before proceeding with player actions. This method should be called at the beginning of the 'take_turn' method to ensure that all actions taken during the turn are in compliance with the current rules. If a rule violation is detected, the method should print a message indicating which rule was violated and prevent further actions until the violation is addressed.`
Refine Player Turn Execution Logic **Action:** `modify` **File:** `main.py` **Lines:** `[16, 31]` **Dependencies:** `['Step 1', 'Step 2']` **Instructions:** `Enhance the logic for managing player turns by refining the process for proposing and voting on rule changes. Specifically, modify the 'take_turn' method to include a more detailed voting mechanism that allows for a more nuanced decision-making process, such as requiring a majority vote for a rule change to pass. Additionally, ensure that when a rule change is applied, its history is updated accordingly in the Rule object. This includes adding the new rule text to the modification history attribute created in Step 1.`

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Create Rule Class **Action:** `create` **File:** `src/RuleClass.py` **Lines:** `[1, 30]` **Dependencies:** `[]` **Instructions:** `Create a new file named RuleClass.py in the src directory. This file should define a class named 'Rule' with attributes for rule ID, description, modification history (using a deque data structure from collections for efficient history tracking and automatic size limitation), and a method for applying the rule. Import deque from collections at the beginning of the file.`
Develop Caching Mechanism **Action:** `create` **File:** `src/CachingMechanism.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named CachingMechanism.py in the src directory. This file should implement a caching mechanism for the Rule Application Checklist, using a dictionary to store rule IDs as keys and their application status as values. Include functions for checking the cache before applying a rule and updating the cache after a rule is applied.`
Integrate Voting Mechanism **Action:** `create` **File:** `src/VotingMechanism.py` **Lines:** `[1, 25]` **Dependencies:** `[]` **Instructions:** `Create a new file named VotingMechanism.py in the src directory. This file should integrate an external library for the voting mechanism. Define a class 'Voting' that handles player votes on rule changes, including methods for initiating a vote, casting votes, and determining the outcome. Use a popular, well-documented external library for handling the voting logic to reduce complexity and potential bugs.`
Adopt Transactional Approach **Action:** `create` **File:** `src/TransactionalUpdates.py` **Lines:** `[1, 15]` **Dependencies:** `['Step 1', 'Step 2']` **Instructions:** `Create a new file named TransactionalUpdates.py in the src directory. This file should define functions for handling data updates in a transactional manner, ensuring data integrity. Include functions for starting a transaction, making changes, and committing or rolling back changes based on success or failure.`
Apply Modular Design **Action:** `modify` **File:** `src/RuleClass.py` **Lines:** `[31, 40]` **Dependencies:** `['Step 1', 'Step 2', 'Step 3', 'Step 4']` **Instructions:** `Modify the RuleClass.py file to ensure the Rule class is designed in a modular way, allowing for easy integration with the caching mechanism, voting mechanism, and transactional updates. This includes adding import statements for the CachingMechanism.py, VotingMechanism.py, and TransactionalUpdates.py files and adjusting the Rule class methods to interact with these modules as needed.`
Develop Testing Strategy **Action:** `create` **File:** `tests/RuleEngineTests.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 3', 'Step 4', 'Step 5']` **Instructions:** `Create a new file named RuleEngineTests.py in the tests directory. This file should outline a comprehensive testing strategy for the Rule Class, Caching Mechanism, Voting Mechanism, and Transactional Updates. Include both unit tests and integration tests to validate the functionality of each component individually and their integration within the system. Use a popular testing framework like pytest for writing the tests.`

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Enhance Rule Class with Version Control **Action:** `modify` **File:** `main.py` **Lines:** `[7, 8]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class to include attributes and methods for tracking modification history efficiently. Implement an internal version control system within the Rule class to manage its modification history. This includes adding attributes for storing previous versions of the rule and methods for adding, retrieving, and archiving rule versions.`
Implement Caching for Rule Verification **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 1']` **Instructions:** `Integrate a caching mechanism within the 'verify_rule_compliance' method to store and retrieve the results of frequently accessed rules. This will reduce the performance impact during gameplay. If the 'verify_rule_compliance' method does not exist, create it within the NomicGame class, ensuring it checks rule compliance efficiently with caching.`
Refactor Voting Mechanism **Action:** `modify` **File:** `main.py` **Lines:** `[17, 23]` **Dependencies:** `['Step 2']` **Instructions:** `Abstract the voting mechanism into a separate method or class to simplify the implementation. Consider leveraging an external library for conducting votes to reduce complexity and potential bugs. If opting for a custom implementation, ensure the voting logic is modular, with clear separation from the game logic for maintainability.`
Adopt Transactional Data Updates **Action:** `modify` **File:** `main.py` **Lines:** `[20, 21]` **Dependencies:** `['Step 3']` **Instructions:** `Implement a transactional approach when updating the game's state, particularly when applying new rules. Ensure that rule changes are fully validated and only committed to the game's state if all checks pass. This may involve creating a temporary copy of the game state for validation before committing the changes.`
Plan for Comprehensive Testing **Action:** `create` **File:** `tests/test_game_logic.py` **Lines:** `[1, 10]` **Dependencies:** `['Step 4']` **Instructions:** `Create a new file for unit and integration tests focusing on the game logic, particularly the new features such as the enhanced Rule class, caching for rule verification, the refactored voting mechanism, and the transactional data updates. Include tests for each component individually and their integration within the game engine. Use mock objects for external dependencies to isolate tests.`

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Enhance Rule Class with Version Control **Action:** `modify` **File:** `main.py` **Lines:** `[7, 8]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class to include attributes and methods for tracking modification history efficiently. Implement an internal version control system within the Rule class to manage its modification history. This includes adding attributes for storing previous versions of the rule and methods for adding, retrieving, and archiving rule versions.`
Implement Caching for Rule Verification **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 1']` **Instructions:** `Integrate a caching mechanism within the 'verify_rule_compliance' method to store and retrieve the results of frequently accessed rules. This will reduce the performance impact during gameplay. If the 'verify_rule_compliance' method does not exist, create it within the NomicGame class, ensuring it checks rule compliance efficiently with caching.`
Refactor Voting Mechanism **Action:** `modify` **File:** `main.py` **Lines:** `[17, 23]` **Dependencies:** `['Step 2']` **Instructions:** `Abstract the voting mechanism into a separate method or class to simplify the implementation. Consider leveraging an external library for conducting votes to reduce complexity and potential bugs. If opting for a custom implementation, ensure the voting logic is modular, with clear separation from the game logic for maintainability.`
Adopt Transactional Data Updates **Action:** `modify` **File:** `main.py` **Lines:** `[20, 21]` **Dependencies:** `['Step 3']` **Instructions:** `Implement a transactional approach when updating the game's state, particularly when applying new rules. Ensure that rule changes are fully validated and only committed to the game's state if all checks pass. This may involve creating a temporary copy of the game state for validation before committing the changes.`
Plan for Comprehensive Testing **Action:** `create` **File:** `tests/test_game_logic.py` **Lines:** `[1, 10]` **Dependencies:** `['Step 4']` **Instructions:** `Create a new file for unit and integration tests focusing on the game logic, particularly the new features such as the enhanced Rule class, caching for rule verification, the refactored voting mechanism, and the transactional data updates. Include tests for each component individually and their integration within the game engine. Use mock objects for external dependencies to isolate tests.`

5. 🎲 Assignment

Here is the finalized workflow:

Enhance Rule Class with Version Control **Action:** `modify` **File:** `main.py` **Lines:** `[7, 8]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class to include attributes and methods for tracking modification history efficiently. Implement an internal version control system within the Rule class to manage its modification history. This includes adding attributes for storing previous versions of the rule and methods for adding, retrieving, and archiving rule versions.` **Agent:** `worker_1`
Implement Caching for Rule Verification **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 1']` **Instructions:** `Integrate a caching mechanism within the 'verify_rule_compliance' method to store and retrieve the results of frequently accessed rules. This will reduce the performance impact during gameplay. If the 'verify_rule_compliance' method does not exist, create it within the NomicGame class, ensuring it checks rule compliance efficiently with caching.` **Agent:** `worker_1`
Refactor Voting Mechanism **Action:** `modify` **File:** `main.py` **Lines:** `[17, 23]` **Dependencies:** `['Step 2']` **Instructions:** `Abstract the voting mechanism into a separate method or class to simplify the implementation. Consider leveraging an external library for conducting votes to reduce complexity and potential bugs. If opting for a custom implementation, ensure the voting logic is modular, with clear separation from the game logic for maintainability.` **Agent:** `worker_1`
Adopt Transactional Data Updates **Action:** `modify` **File:** `main.py` **Lines:** `[20, 21]` **Dependencies:** `['Step 3']` **Instructions:** `Implement a transactional approach when updating the game's state, particularly when applying new rules. Ensure that rule changes are fully validated and only committed to the game's state if all checks pass. This may involve creating a temporary copy of the game state for validation before committing the changes.` **Agent:** `worker_1`
Plan for Comprehensive Testing **Action:** `create` **File:** `tests/test_game_logic.py` **Lines:** `[1, 10]` **Dependencies:** `['Step 4']` **Instructions:** `Create a new file for unit and integration tests focusing on the game logic, particularly the new features such as the enhanced Rule class, caching for rule verification, the refactored voting mechanism, and the transactional data updates. Include tests for each component individually and their integration within the game engine. Use mock objects for external dependencies to isolate tests.` **Agent:** `worker_1`
jkbrooks commented 6 months ago

Given the concerns raised about performance impact, complexity, and data integrity, I suggest a comprehensive review and potential redesign of the workflow with a focus on modularity, performance optimization, and data integrity. Specifically, for the Rule Class enhancement, consider implementing a more efficient data structure for modification history tracking that automatically limits the size and archives older entries, addressing Concern #1 directly. For the Rule Application Checklist, integrating a caching mechanism for frequently accessed rules could mitigate the performance and complexity issues highlighted in Concern #2. Regarding the voting mechanism, leveraging an external library could reduce the complexity and potential bugs, directly addressing Concern #3. Lastly, to ensure data integrity and manage dependencies more effectively, adopting a transactional approach to data updates and a modular design could address Concerns #4 and #5. This redesign should also include a plan for comprehensive unit and integration testing to ensure that each component functions correctly individually and when integrated, addressing the dependency management concern.

jkbrooks commented 6 months ago

Given the concerns raised about complexity, performance, and maintainability, I suggest a comprehensive review and potential redesign of the workflow to address these issues more effectively. Specifically, for the Rule Class enhancement, consider implementing a more sophisticated change tracking mechanism, such as a version control system within the game logic, to handle modification history with greater efficiency and less overhead. For the 'verify_rule_compliance' method, explore the possibility of using a more optimized data structure or algorithm to reduce the performance impact, especially in games with many rules or players. Additionally, for the voting mechanism, it might be beneficial to abstract some of the complexity into separate, smaller methods or classes to improve code readability and maintainability. Finally, ensure that all new features are designed with scalability in mind, possibly by incorporating asynchronous processing or other scalability patterns. This approach could help mitigate some of the scalability concerns and ensure that the game remains performant and engaging as it evolves.

jkbrooks commented 6 months ago

PR created #2

jkbrooks commented 6 months ago

PR created #3