Open jkbrooks opened 5 months ago
To enhance the Nomic game engine to support dynamic rule changes proposed and voted on by players, the following code snippets from the main.py
file are relevant:
NomicGame Class Initialization and Rule Definition:
class NomicGame:
def __init__(self, player_names):
self.players = [Player(name) for name in player_names]
self.rules = {
"R1": Rule("Players must vote on rule changes.", False),
"R2": Rule("A player gains points by rolling a die.", True)
}
self.currentPlayerIndex = 0
self.game_over = False
This snippet shows the initialization of the NomicGame
class, including the creation of players and the definition of initial rules.
Game Turn Logic Including Rule Proposal and Voting:
def take_turn(self):
player = self.players[self.currentPlayerIndex]
print(f"{player.name}'s turn:")
proposed_rule = player.propose_rule()
proposal_passed = self.conduct_vote(proposed_rule)
if proposal_passed:
print(f"Proposal passed. Implementing new rule: {proposed_rule}")
self.rules[f"R{len(self.rules) + 1}"] = Rule(proposed_rule, True)
else:
print("Proposal failed.")
points = self.roll_die()
print(f"{player.name} rolls a die and gains {points} points.")
player.score += points
print(f"{player.name}'s score is now: {player.score}\n")
self.currentPlayerIndex = (self.currentPlayerIndex + 1) % len(self.players)
if any(player.score >= 100 for player in self.players) and self.currentPlayerIndex == 0:
self.game_over = True
This snippet outlines the logic for a player's turn, including proposing a rule, conducting a vote, and updating the game state based on the outcome.
Voting Mechanism:
def conduct_vote(self, proposed_rule):
votes_for = sum([p.vote(proposed_rule) for p in self.players])
votes_against = len(self.players) - votes_for
print(f"Votes for: {votes_for}, Votes against: {votes_against}")
return votes_for > len(self.players) / 2
This method calculates the votes for and against a proposed rule and determines whether the proposal passes based on a simple majority.
Player and Rule Class Definitions:
class Player:
def __init__(self, name):
self.name = name
self.score = 0
def propose_rule(self):
# For the sake of this example, return a static proposed rule
return "Example proposed rule."
def vote(self, proposed_rule):
# Randomly vote for the proposal for the sake of this example
return random.choice([True, False])
class Rule:
def __init__(self, description, is_mutable):
self.description = description
self.is_mutable = is_mutable
These classes define the structure for players and rules within the game, including methods for proposing rules and voting.
These snippets provide a foundation for implementing the requested enhancements to the Nomic game engine, including dynamic rule changes, rule compliance checking, and an interactive player experience. Further development will involve refining these components and adding comprehensive unit tests to ensure reliability and stability.
I have created the following workflow as a basis for how the discussion and coding will be derived.
I have created the following workflow as a basis for how the discussion and coding will be derived.
I have created the following workflow as a basis for how the discussion and coding will be derived.
Here is the finalized workflow:
Considering the workflow and the concerns listed, it seems there's a significant emphasis on ensuring the new features integrate seamlessly without disrupting the existing game logic or performance. One area that could benefit from a more detailed approach is the implementation of the RuleComplianceChecker class and its integration into the game flow. Specifically, the instructions for Step 3 could be expanded to include a mechanism for handling edge cases where a player's action might not clearly violate a rule but still requires intervention. For example, adding a 'warning' system that flags potential rule violations for review could enhance the gameplay experience by allowing for more nuanced decision-making. Additionally, for Step 5, the automated voting process could be further refined by introducing a 'weighting' system for votes, where each player's vote is weighted based on their current standing in the game, thus ensuring a more balanced and strategic voting outcome. These suggestions aim to address Concerns #4 and #6 directly by enhancing the game's strategic depth and fairness.
Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.
Requirements:
Dynamic Rule Representation:
Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:
Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:
Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:
Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:
Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:
Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.