Open jkbrooks opened 5 months ago
The issue has been addressed by gathering all relevant snippets from the main.py
file, which contains the implementation of the dynamic system for managing and applying rule changes in the Nomic game engine. The selected snippets include the entire class definitions and logic for:
main.py:1-11
)main.py:12-36
)main.py:37-40
)main.py:43-54
)main.py:56-59
)main.py:60-79
)This comprehensive selection covers the representation method for rule changes, the checklist for verifying rule applications, and the logic for executing player turns, addressing the primary goals of adapting and evolving the game through player-made rule changes, ensuring compliance with the current ruleset, and providing an engaging gameplay experience.
I have created the following workflow as a basis for how the discussion and coding will be derived.
Description: Develop a system within the Nomic game engine that dynamically applies rule changes proposed and voted on by players. This system should include:
A method for representing rule changes within the game state. A checklist the game engine runs through each turn to verify rule applications. Player turn execution logic, including prompts for player actions and confirmation of rule adherence.
Goals:
Enable the game to adapt and evolve based on player-made rule changes. Ensure that all players adhere to the current set of rules through automated checks. Facilitate a smooth and engaging turn-based gameplay experience for participants.