Open jkbrooks opened 6 months ago
The issue involves enhancing the Nomic game engine with several key objectives:
Updating the Rule class for dynamic rule management: The Rule
class instances are created and managed within the NomicGame
class. Rules are stored in a dictionary with keys like "R1", "R2", etc., and are instantiated with a description and a boolean indicating if the rule is active or not. This setup is found in main.py:7-8
.
Implementing a RuleComplianceChecker to ensure actions adhere to current rules: There's no direct mention of a RuleComplianceChecker
in the provided code snippets or the repository. However, the logic for rule compliance could potentially be integrated within the take_turn
method or as part of the rule proposal and voting process in main.py:12-32
.
Refining player turn logic for interactive rule proposals and voting: The player turn logic, including rule proposal and voting, is handled in the take_turn
method. Players propose rules, which are then voted on. If a proposal passes, it is added to the game's rules. This process is detailed in main.py:14-32
.
Technical requirements emphasize utilizing the existing game structure for backward compatibility, comprehensive unit testing for new features, and considering player feedback mechanisms and external API integration for game enrichment: The current game structure is centered around the NomicGame
class, which manages players, rules, and the flow of the game. The details for unit testing, player feedback mechanisms, and external API integration are not provided in the selected snippets but would need to be developed to meet these requirements.
To address the issue, the following steps are recommended:
Dynamic Rule Management: Enhance the Rule
class to support dynamic enabling and disabling of rules, possibly by adding methods to update rule states or modify rule descriptions based on player actions or votes.
Rule Compliance Checking: Since there's no existing RuleComplianceChecker
, develop this component to evaluate actions against the current set of active rules. This could involve iterating over the rules
dictionary in the NomicGame
class and applying each rule to actions proposed by players.
Interactive Rule Proposals and Voting: Refine the existing logic in the take_turn
method to support more interactive and dynamic rule proposals and voting processes. This could include better feedback mechanisms for players, more detailed voting outcomes, and the ability to modify or remove existing rules based on player consensus.
Backward Compatibility and Testing: Ensure that any modifications to the NomicGame
class or its methods remain compatible with the existing game structure. Implement comprehensive unit tests for all new features, focusing on rule management, compliance checking, and the refined turn logic.
Player Feedback and External APIs: Design mechanisms for collecting player feedback on rule changes and game progress. Explore options for integrating external APIs to enrich the game experience, such as incorporating real-world data into rule proposals or game events.
The selected code snippet from main.py:1-36
provides a foundation for these enhancements, focusing on the initialization of the game, rule management, and the basic flow of player turns.
I have created the following workflow as a basis for how the discussion and coding will be derived.
I have created the following workflow as a basis for how the discussion and coding will be derived.
Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.
Requirements:
Dynamic Rule Representation:
Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:
Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:
Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:
Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:
Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:
Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.