jkbrooks / stf-nomic-test

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Open jkbrooks opened 6 months ago

jkbrooks commented 6 months ago

Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.

Requirements:

Dynamic Rule Representation:

Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:

Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:

Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:

Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:

Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:

Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.

jkbrooks commented 6 months ago

1. 📝 Indexing

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2. 🔎 Searching

I'm searching for relevant snippets in your repository.

The issue involves enhancing the Nomic game engine with several key objectives:

  1. Updating the Rule class for dynamic rule management: The Rule class instances are created and managed within the NomicGame class. Rules are stored in a dictionary with keys like "R1", "R2", etc., and are instantiated with a description and a boolean indicating if the rule is active or not. This setup is found in main.py:7-8.

  2. Implementing a RuleComplianceChecker to ensure actions adhere to current rules: There's no direct mention of a RuleComplianceChecker in the provided code snippets or the repository. However, the logic for rule compliance could potentially be integrated within the take_turn method or as part of the rule proposal and voting process in main.py:12-32.

  3. Refining player turn logic for interactive rule proposals and voting: The player turn logic, including rule proposal and voting, is handled in the take_turn method. Players propose rules, which are then voted on. If a proposal passes, it is added to the game's rules. This process is detailed in main.py:14-32.

  4. Technical requirements emphasize utilizing the existing game structure for backward compatibility, comprehensive unit testing for new features, and considering player feedback mechanisms and external API integration for game enrichment: The current game structure is centered around the NomicGame class, which manages players, rules, and the flow of the game. The details for unit testing, player feedback mechanisms, and external API integration are not provided in the selected snippets but would need to be developed to meet these requirements.

To address the issue, the following steps are recommended:

The selected code snippet from main.py:1-36 provides a foundation for these enhancements, focusing on the initialization of the game, rule management, and the basic flow of player turns.

View Snippets https://github.com/jkbrooks/stf-nomic-test/blob/33aeeec9254fcd437f6a74a4af7b69f833c21c60/main.py#L0-L35 https://github.com/jkbrooks/stf-nomic-test/blob/33aeeec9254fcd437f6a74a4af7b69f833c21c60/main.py#L0-L35

3. 🌐 Planning

I'm creating a plan for the discussion and coding steps.

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Update Rule class for dynamic management **Action:** `modify` **File:** `main.py` **Lines:** `[7, 8]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class to include methods for enabling, disabling, and updating the rule's description. This will allow for dynamic rule management based on player votes or actions. Specifically, add methods enable(), disable(), and update_description(new_description) to manage the rule's state and description effectively.`
Create RuleComplianceChecker **Action:** `create` **File:** `RuleComplianceChecker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named RuleComplianceChecker.py. In this file, define a class RuleComplianceChecker with methods to check if a proposed action or rule change complies with the current active rules. This class should have a method check_compliance(self, proposed_rule, current_rules) that returns True if the proposed rule complies with all active rules, and False otherwise. This will involve iterating over the current_rules dictionary and applying each rule's logic to the proposed_rule.`
Refine player turn logic for rule proposals and voting **Action:** `modify` **File:** `main.py` **Lines:** `[12, 32]` **Dependencies:** `['Step 1', 'Step 2']` **Instructions:** `Modify the take_turn method to integrate the RuleComplianceChecker for rule proposals. Before adding a proposed rule to the game's rules, use the RuleComplianceChecker to ensure the rule is compliant. If the RuleComplianceChecker returns False, inform the player that their proposed rule violates existing rules and prompt for a different proposal. This ensures that all rule changes are compliant with the game's current state.`
Implement comprehensive unit tests **Action:** `create` **File:** `tests/test_game_logic.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 3']` **Instructions:** `Create a new file named test_game_logic.py in the tests directory. This file should contain comprehensive unit tests covering the updated Rule class, the new RuleComplianceChecker, and the refined player turn logic. Ensure tests cover scenarios such as enabling, disabling, and updating rules, checking rule compliance for various rule proposals, and the game's behavior during player turns when proposing compliant and non-compliant rules.`

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Update Rule class for dynamic management **Action:** `modify` **File:** `main.py` **Lines:** `[7, 8]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class to include methods for enabling, disabling, and updating the rule's description. This will allow for dynamic rule management based on player votes or actions. Specifically, add methods enable(), disable(), and update_description(new_description) to manage the rule's state and description effectively.`
Create RuleComplianceChecker **Action:** `create` **File:** `RuleComplianceChecker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named RuleComplianceChecker.py. In this file, define a class RuleComplianceChecker with methods to check if a proposed action or rule change complies with the current active rules. This class should have a method check_compliance(self, proposed_rule, current_rules) that returns True if the proposed rule complies with all active rules, and False otherwise. This will involve iterating over the current_rules dictionary and applying each rule's logic to the proposed_rule.`
Refine player turn logic for rule proposals and voting **Action:** `modify` **File:** `main.py` **Lines:** `[12, 32]` **Dependencies:** `['Step 1', 'Step 2']` **Instructions:** `Modify the take_turn method to integrate the RuleComplianceChecker for rule proposals. Before adding a proposed rule to the game's rules, use the RuleComplianceChecker to ensure the rule is compliant. If the RuleComplianceChecker returns False, inform the player that their proposed rule violates existing rules and prompt for a different proposal. This ensures that all rule changes are compliant with the game's current state.`
Implement comprehensive unit tests **Action:** `create` **File:** `tests/test_game_logic.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 3']` **Instructions:** `Create a new file named test_game_logic.py in the tests directory. This file should contain comprehensive unit tests covering the updated Rule class, the new RuleComplianceChecker, and the refined player turn logic. Ensure tests cover scenarios such as enabling, disabling, and updating rules, checking rule compliance for various rule proposals, and the game's behavior during player turns when proposing compliant and non-compliant rules.`