Open jkbrooks opened 6 months ago
The selected snippets relevant to the Github issue for enhancing the Nomic game engine are as follows:
main.py:56-59
class Rule:
def __init__(self, description, is_mutable):
self.description = description
self.is_mutable = is_mutable
Player Turn Logic: main.py:12-32
def take_turn(self):
player = self.players[self.currentPlayerIndex]
print(f"{player.name}'s turn:")
proposed_rule = player.propose_rule()
proposal_passed = self.conduct_vote(proposed_rule)
if proposal_passed:
print(f"Proposal passed. Implementing new rule: {proposed_rule}")
self.rules[f"R{len(self.rules) + 1}"] = Rule(proposed_rule, True)
else:
print("Proposal failed.")
points = self.roll_die()
print(f"{player.name} rolls a die and gains {points} points.")
player.score += points
print(f"{player.name}'s score is now: {player.score}\n")
self.currentPlayerIndex = (self.currentPlayerIndex + 1) % len(self.players)
if any(player.score >= 100 for player in self.players) and self.currentPlayerIndex == 0:
self.game_over = True
These snippets provide the foundation for implementing the requested enhancements to the Nomic game engine, including dynamic rule representation and player turn logic enhancement. The next steps involve expanding the Rule
class to support versioning and timestamping of rule changes, integrating a RuleComplianceChecker
component for automated rule compliance checks, and refining the player turn logic to include interactive prompts for rule proposals and voting.
I have created the following workflow as a basis for how the discussion and coding will be derived.
Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.
Requirements:
Dynamic Rule Representation:
Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:
Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:
Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:
Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:
Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:
Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.