jkbrooks / stf-nomic-test

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m #28

Open jkbrooks opened 7 months ago

jkbrooks commented 7 months ago

Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.

Requirements:

Dynamic Rule Representation:

Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:

Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:

Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:

Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:

Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:

Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.

jkbrooks commented 7 months ago

1. 📝 Indexing

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2. 🔎 Searching

I'm searching for relevant snippets in your repository.

The issue has been addressed by analyzing and storing the relevant code snippet from main.py:1-111. This snippet includes the implementation of the NomicGame, Player, and Rule classes, which are crucial for enhancing the Nomic game engine to support dynamic rule changes, automated rule compliance checks, and player turn logic enhancement.

Key Areas of Development:

  1. Dynamic Rule Representation:

    • The Rule class (lines 56-59) currently supports a basic structure with a description and a mutable flag. To allow for dynamic addition, modification, and archiving of rule versions, this class needs to be extended to include versioning and timestamping for each rule change.
  2. Automated Rule Compliance Checks:

    • A new component, RuleComplianceChecker, needs to be created and integrated into the NomicGame class. This component will verify the legality of each player's actions against the current rule set at the beginning of their turn. This functionality is not present in the current implementation and needs to be developed.
  3. Player Turn Logic Enhancement:

    • The current player turn logic (lines 12-32) includes proposing a rule and conducting a vote. This logic needs to be refined to automate the voting process and to accommodate asynchronous player inputs. Additionally, the process for executing game actions that comply with the active rules needs to be detailed and implemented.

Technical Requirements:

The next steps involve designing and implementing the enhancements detailed above, followed by rigorous testing to ensure the game engine operates as intended with the new dynamic rule change capabilities.

View Snippets https://github.com/jkbrooks/stf-nomic-test/blob/33aeeec9254fcd437f6a74a4af7b69f833c21c60/main.py#L0-L110

3. 🌐 Planning

I'm creating a plan for the discussion and coding steps.

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Extend Rule Class for Versioning and Timestamping **Action:** `modify` **File:** `main.py` **Lines:** `[56, 60]` **Dependencies:** `[]` **Instructions:** `Modify the Rule class to include attributes for versioning and timestamping. Add an attribute 'version_history' as a list to store the history of changes, including the timestamp and description of each version. Use the datetime module to capture the current timestamp whenever a rule is added or modified. Ensure each rule change is appended to 'version_history' with its version number, description, and timestamp.`
Create RuleComplianceChecker Component **Action:** `create` **File:** `RuleComplianceChecker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named 'RuleComplianceChecker.py'. In this file, define a class 'RuleComplianceChecker' with a method 'check_compliance' that takes a player's action and the current rule set as arguments. This method should return True if the action complies with all current rules, and False otherwise. For simplicity, assume actions and rules can be compared directly for this example. Import necessary classes from 'main.py' as needed.`
Integrate RuleComplianceChecker into NomicGame **Action:** `modify` **File:** `main.py` **Lines:** `[3, 12]` **Dependencies:** `['Step 2']` **Instructions:** `Modify the NomicGame class to integrate the RuleComplianceChecker. Import the RuleComplianceChecker class from 'RuleComplianceChecker.py'. In the '__init__' method of NomicGame, instantiate a RuleComplianceChecker object. Modify the 'take_turn' method to include a compliance check before allowing a player to propose a rule or take any action. If an action is not compliant, print a message indicating the action is blocked and prompt the player for a compliant action.`
Enhance Player Turn Logic for Asynchronous Voting **Action:** `modify` **File:** `main.py` **Lines:** `[12, 32]` **Dependencies:** `['Step 3']` **Instructions:** `Refine the player turn logic to support asynchronous voting on rule changes. Modify the 'conduct_vote' method to allow votes to be collected over a period (simulated with a delay or loop for this example), rather than immediately. This should accommodate scenarios where player inputs are not instantaneous. Ensure that the game loop checks if the voting is complete before proceeding to the next player's turn. If voting is not complete, prompt remaining players to vote.`
Implement Comprehensive Unit Testing **Action:** `create` **File:** `test_game_engine.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 3', 'Step 4']` **Instructions:** `Create a new file named 'test_game_engine.py' for unit testing. Implement tests for each new feature added, including versioning and timestamping in the Rule class, compliance checks in RuleComplianceChecker, and the enhanced player turn logic with asynchronous voting. Use a testing framework like unittest or pytest. Ensure tests cover various scenarios, including rule additions, modifications, compliance checks failing and passing, and both synchronous and asynchronous voting processes.`
jkbrooks commented 7 months ago

Considering the concerns raised about backward compatibility, integration complexities, and the potential performance impact of new features, I propose a new workflow that includes a step for architectural review and prototyping. This step should occur after Step 1 and before the integration of the RuleComplianceChecker. The goal would be to assess the impact of the proposed changes on the existing system architecture and to identify any potential issues early in the development process. This step could involve creating a small prototype or proof of concept to validate the approach for handling versioning, compliance checks, and asynchronous voting. This would help in ensuring that the new features are compatible with the existing system, do not introduce significant performance degradation, and can be integrated smoothly. Additionally, this step would allow for the exploration of alternative designs or technologies that could address the concerns raised more effectively. This proactive approach could save time and resources by identifying and addressing potential issues before full-scale development begins.