jkbrooks / stf-nomic-test

0 stars 0 forks source link

Enhancement of Nomic Game Engine with Dynamic Rule Application System #5

Open jkbrooks opened 3 months ago

jkbrooks commented 3 months ago

Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.

Requirements:

Dynamic Rule Representation:

Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:

Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:

Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:

Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:

Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:

Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.

jkbrooks commented 3 months ago

1. 📝 Indexing

I'm indexing the files within your repository.

Successfully indexed!

2. 🔎 Searching

I'm searching for relevant snippets in your repository.

The relevant code snippets for enhancing the Nomic game engine as per the project aims are as follows:

Dynamic Rule Representation

The Rule class and its usage within the NomicGame class are crucial for the dynamic rule application system. The current implementation of rules within the NomicGame class is as follows:

main.py:3-9
class NomicGame:
    def __init__(self, player_names):
        self.players = [Player(name) for name in player_names]
        self.rules = {
            "R1": Rule("Players must vote on rule changes.", False),
            "R2": Rule("A player gains points by rolling a die.", True)
        }

Automated Rule Compliance Checks

Currently, there is no RuleComplianceChecker component in the codebase. The project will require the creation of this new component to verify player actions against the set of active rules.

Player Turn Logic Enhancement

The logic governing player turns, including proposing rule changes and executing game actions, is encapsulated in the take_turn method of the NomicGame class:

main.py:12-36
def take_turn(self):
    player = self.players[self.currentPlayerIndex]
    print(f"{player.name}'s turn:")

    proposed_rule = player.propose_rule()
    proposal_passed = self.conduct_vote(proposed_rule)

    if proposal_passed:
        print(f"Proposal passed. Implementing new rule: {proposed_rule}")
        self.rules[f"R{len(self.rules) + 1}"] = Rule(proposed_rule, True)
    else:
        print("Proposal failed.")

    points = self.roll_die()
    print(f"{player.name} rolls a die and gains {points} points.")
    player.score += points
    print(f"{player.name}'s score is now: {player.score}\n")

    self.currentPlayerIndex = (self.currentPlayerIndex + 1) % len(self.players)
    if any(player.score >= 100 for player in self.players) and self.currentPlayerIndex == 0:
        self.game_over = True

def roll_die(self):
    return random.randint(1, 6)

These snippets provide a foundation for the proposed enhancements to the Nomic game engine, including the dynamic rule application system, automated rule compliance checks, and enhanced player turn logic.

View Snippets https://github.com/jkbrooks/stf-nomic-test/blob/33aeeec9254fcd437f6a74a4af7b69f833c21c60/main.py#L0-L35

3. 🌐 Planning

I'm creating a plan for the discussion and coding steps.

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Modify Rule class for dynamic rule representation **Action:** `modify` **File:** `main.py` **Lines:** `[3, 9]` **Dependencies:** `[]` **Instructions:** `In the Rule class, add attributes for storing rule versions and timestamps. Implement methods for adding, updating, and archiving rule versions. Ensure each rule change is timestamped.`
Create RuleComplianceChecker component **Action:** `create` **File:** `RuleComplianceChecker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named RuleComplianceChecker.py. Define a class RuleComplianceChecker with methods to verify player actions against the current set of active rules. This component should be able to automatically prevent actions that violate the rules.`
Integrate RuleComplianceChecker into NomicGame **Action:** `modify` **File:** `main.py` **Lines:** `[3, 36]` **Dependencies:** `['Step 2']` **Instructions:** `In the NomicGame class, import RuleComplianceChecker from RuleComplianceChecker.py. Instantiate RuleComplianceChecker and use it within the take_turn method to verify player actions against the current set of active rules before allowing the turn to proceed.`
Enhance player turn logic for rule proposals **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 3']` **Instructions:** `Refine the take_turn method to include interactive prompts for proposing rule changes. Implement an automated voting process for rule proposals within this method, supporting asynchronous input from players. Ensure that the game logic checks for rule compliance after a successful rule change.`
Update game initialization to support dynamic rules **Action:** `modify` **File:** `main.py` **Lines:** `[3, 11]` **Dependencies:** `['Step 1', 'Step 4']` **Instructions:** `Modify the __init__ method of the NomicGame class to initialize the rules dictionary with dynamic rule objects instead of static ones. Ensure that the game starts with a default set of rules that can be dynamically updated based on player proposals.`
Implement unit tests for new features **Action:** `create` **File:** `test_game_engine.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 4', 'Step 5']` **Instructions:** `Create a new file named test_game_engine.py. Write comprehensive unit tests for the dynamic rule representation, automated rule compliance checks, and enhanced player turn logic. Ensure tests cover various scenarios, including rule additions, updates, archiving, and compliance checks.`

I have created the following workflow as a basis for how the discussion and coding will be derived.

💡 Steps

Modify Rule class for dynamic rule representation **Action:** `modify` **File:** `main.py` **Lines:** `[3, 9]` **Dependencies:** `[]` **Instructions:** `In the Rule class, add attributes for storing rule versions and timestamps. Implement methods for adding, updating, and archiving rule versions. Ensure each rule change is timestamped.`
Create RuleComplianceChecker component **Action:** `create` **File:** `RuleComplianceChecker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named RuleComplianceChecker.py. Define a class RuleComplianceChecker with methods to verify player actions against the current set of active rules. This component should be able to automatically prevent actions that violate the rules.`
Integrate RuleComplianceChecker into NomicGame **Action:** `modify` **File:** `main.py` **Lines:** `[3, 36]` **Dependencies:** `['Step 2']` **Instructions:** `In the NomicGame class, import RuleComplianceChecker from RuleComplianceChecker.py. Instantiate RuleComplianceChecker and use it within the take_turn method to verify player actions against the current set of active rules before allowing the turn to proceed.`
Enhance player turn logic for rule proposals **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 3']` **Instructions:** `Refine the take_turn method to include interactive prompts for proposing rule changes. Implement an automated voting process for rule proposals within this method, supporting asynchronous input from players. Ensure that the game logic checks for rule compliance after a successful rule change.`
Update game initialization to support dynamic rules **Action:** `modify` **File:** `main.py` **Lines:** `[3, 11]` **Dependencies:** `['Step 1', 'Step 4']` **Instructions:** `Modify the __init__ method of the NomicGame class to initialize the rules dictionary with dynamic rule objects instead of static ones. Ensure that the game starts with a default set of rules that can be dynamically updated based on player proposals.`
Implement unit tests for new features **Action:** `create` **File:** `test_game_engine.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 4', 'Step 5']` **Instructions:** `Create a new file named test_game_engine.py. Write comprehensive unit tests for the dynamic rule representation, automated rule compliance checks, and enhanced player turn logic. Ensure tests cover various scenarios, including rule additions, updates, archiving, and compliance checks.`

5. 🎲 Assignment

Here is the finalized workflow:

Modify Rule class for dynamic rule representation **Action:** `modify` **File:** `main.py` **Lines:** `[3, 9]` **Dependencies:** `[]` **Instructions:** `In the Rule class, add attributes for storing rule versions and timestamps. Implement methods for adding, updating, and archiving rule versions. Ensure each rule change is timestamped.` **Agent:** `Software engineer`
Create RuleComplianceChecker component **Action:** `create` **File:** `RuleComplianceChecker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named RuleComplianceChecker.py. Define a class RuleComplianceChecker with methods to verify player actions against the current set of active rules. This component should be able to automatically prevent actions that violate the rules.` **Agent:** `Software engineer`
Integrate RuleComplianceChecker into NomicGame **Action:** `modify` **File:** `main.py` **Lines:** `[3, 36]` **Dependencies:** `['Step 2']` **Instructions:** `In the NomicGame class, import RuleComplianceChecker from RuleComplianceChecker.py. Instantiate RuleComplianceChecker and use it within the take_turn method to verify player actions against the current set of active rules before allowing the turn to proceed.` **Agent:** `Software engineer`
Enhance player turn logic for rule proposals **Action:** `modify` **File:** `main.py` **Lines:** `[12, 36]` **Dependencies:** `['Step 3']` **Instructions:** `Refine the take_turn method to include interactive prompts for proposing rule changes. Implement an automated voting process for rule proposals within this method, supporting asynchronous input from players. Ensure that the game logic checks for rule compliance after a successful rule change.` **Agent:** `Software engineer`
Update game initialization to support dynamic rules **Action:** `modify` **File:** `main.py` **Lines:** `[3, 11]` **Dependencies:** `['Step 1', 'Step 4']` **Instructions:** `Modify the __init__ method of the NomicGame class to initialize the rules dictionary with dynamic rule objects instead of static ones. Ensure that the game starts with a default set of rules that can be dynamically updated based on player proposals.` **Agent:** `Software engineer`
Implement unit tests for new features **Action:** `create` **File:** `test_game_engine.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 4', 'Step 5']` **Instructions:** `Create a new file named test_game_engine.py. Write comprehensive unit tests for the dynamic rule representation, automated rule compliance checks, and enhanced player turn logic. Ensure tests cover various scenarios, including rule additions, updates, archiving, and compliance checks.` **Agent:** `Software engineer`
jkbrooks commented 3 months ago

Considering the concerns raised about complexity, integration, and user experience, I propose a more iterative approach to the development and integration of these features. Specifically, I suggest breaking down the workflow into smaller, more manageable iterations that focus on one major feature at a time. For instance, we could start with enhancing the Rule class and implementing basic versioning and timestamping. This would be followed by a feedback loop where we assess the impact of these changes on the game's complexity and performance. Subsequently, we could move on to developing the RuleComplianceChecker in isolation, ensuring it works perfectly with static rules before integrating dynamic rules. This phased approach allows us to address concerns such as performance bottlenecks, integration issues, and user experience in a more controlled manner. Additionally, it provides opportunities for early testing and feedback, which could lead to a more stable and user-friendly enhancement of the Nomic Game Engine. Each phase should be accompanied by comprehensive unit and integration tests, as well as performance benchmarks to ensure that we are not introducing regressions or negatively impacting the game's performance.

jkbrooks commented 3 months ago

I disagree, I think we can do the entire PR in one phase and DO NOT need to do multiple phases

jkbrooks commented 3 months ago

Given the concerns about complexity, integration, and the potential for performance bottlenecks, I suggest implementing a feature toggle system. This system would allow us to incrementally introduce new features like dynamic rule application and the RuleComplianceChecker, enabling or disabling them without impacting the existing game logic. This approach would facilitate a smoother transition, allowing for performance monitoring and user feedback collection in a controlled environment. It would also address concerns about backward compatibility and scalability by allowing us to revert or adjust features as needed based on real-world usage. Additionally, incorporating feature toggles could aid in a more phased rollout of the automated voting process, addressing concerns about its complexity and potential bugs. This approach aligns with the Architect's suggestion for a more iterative development process and could be crucial for managing the introduction of complex features without overwhelming the system or the players.

jkbrooks commented 3 months ago

I endorse the feature toggle system!

jkbrooks commented 3 months ago

PR created #7