Open jkbrooks opened 3 months ago
The relevant code snippets for enhancing the Nomic game engine as per the project aims are as follows:
The Rule
class and its usage within the NomicGame
class are crucial for the dynamic rule application system. The current implementation of rules within the NomicGame
class is as follows:
main.py:3-9
class NomicGame:
def __init__(self, player_names):
self.players = [Player(name) for name in player_names]
self.rules = {
"R1": Rule("Players must vote on rule changes.", False),
"R2": Rule("A player gains points by rolling a die.", True)
}
Currently, there is no RuleComplianceChecker
component in the codebase. The project will require the creation of this new component to verify player actions against the set of active rules.
The logic governing player turns, including proposing rule changes and executing game actions, is encapsulated in the take_turn
method of the NomicGame
class:
main.py:12-36
def take_turn(self):
player = self.players[self.currentPlayerIndex]
print(f"{player.name}'s turn:")
proposed_rule = player.propose_rule()
proposal_passed = self.conduct_vote(proposed_rule)
if proposal_passed:
print(f"Proposal passed. Implementing new rule: {proposed_rule}")
self.rules[f"R{len(self.rules) + 1}"] = Rule(proposed_rule, True)
else:
print("Proposal failed.")
points = self.roll_die()
print(f"{player.name} rolls a die and gains {points} points.")
player.score += points
print(f"{player.name}'s score is now: {player.score}\n")
self.currentPlayerIndex = (self.currentPlayerIndex + 1) % len(self.players)
if any(player.score >= 100 for player in self.players) and self.currentPlayerIndex == 0:
self.game_over = True
def roll_die(self):
return random.randint(1, 6)
These snippets provide a foundation for the proposed enhancements to the Nomic game engine, including the dynamic rule application system, automated rule compliance checks, and enhanced player turn logic.
I have created the following workflow as a basis for how the discussion and coding will be derived.
I have created the following workflow as a basis for how the discussion and coding will be derived.
Here is the finalized workflow:
Considering the concerns raised about complexity, integration, and user experience, I propose a more iterative approach to the development and integration of these features. Specifically, I suggest breaking down the workflow into smaller, more manageable iterations that focus on one major feature at a time. For instance, we could start with enhancing the Rule class and implementing basic versioning and timestamping. This would be followed by a feedback loop where we assess the impact of these changes on the game's complexity and performance. Subsequently, we could move on to developing the RuleComplianceChecker in isolation, ensuring it works perfectly with static rules before integrating dynamic rules. This phased approach allows us to address concerns such as performance bottlenecks, integration issues, and user experience in a more controlled manner. Additionally, it provides opportunities for early testing and feedback, which could lead to a more stable and user-friendly enhancement of the Nomic Game Engine. Each phase should be accompanied by comprehensive unit and integration tests, as well as performance benchmarks to ensure that we are not introducing regressions or negatively impacting the game's performance.
I disagree, I think we can do the entire PR in one phase and DO NOT need to do multiple phases
Given the concerns about complexity, integration, and the potential for performance bottlenecks, I suggest implementing a feature toggle system. This system would allow us to incrementally introduce new features like dynamic rule application and the RuleComplianceChecker, enabling or disabling them without impacting the existing game logic. This approach would facilitate a smoother transition, allowing for performance monitoring and user feedback collection in a controlled environment. It would also address concerns about backward compatibility and scalability by allowing us to revert or adjust features as needed based on real-world usage. Additionally, incorporating feature toggles could aid in a more phased rollout of the automated voting process, addressing concerns about its complexity and potential bugs. This approach aligns with the Architect's suggestion for a more iterative development process and could be crucial for managing the introduction of complex features without overwhelming the system or the players.
I endorse the feature toggle system!
PR created #7
Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.
Requirements:
Dynamic Rule Representation:
Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:
Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:
Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:
Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:
Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:
Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.