jkbrooks / stf-nomic-test

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Enhancement of Nomic Game Engine with Dynamic Rule Application System #8

Open jkbrooks opened 7 months ago

jkbrooks commented 7 months ago

Objective: Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all players adhere to the newly implemented rules.

Requirements:

Dynamic Rule Representation:

Update the Rule class to include methods for dynamically adding, updating, and archiving versions of rules based on player proposals. Ensure each rule change is logged with a timestamp for future reference. Automated Rule Compliance Checks:

Implement a RuleComplianceChecker within the game engine that verifies each player's actions against the current set of active rules at the start of their turn. This system should automatically prevent any actions that violate the rules and prompt the player for a valid action. Player Turn Logic Enhancement:

Refine the player turn execution logic to include interactive prompts for proposing rule changes and executing game actions that adhere to the current rules. After a rule proposal, conduct an automated voting process where all players vote on the proposed change. Implement this in a way that supports asynchronous player input. Goals:

Enable the Nomic game engine to be adaptable and evolutionary, reflecting the dynamic nature of the game as influenced by player decisions. Introduce automated checks to ensure consistent adherence to the evolving set of rules, maintaining fairness and strategic depth. Enhance player engagement by streamlining the process of proposing, voting on, and applying rule changes, making the gameplay experience more interactive and fluid. Technical Specifications:

Utilize the existing structure of the NomicGame, Player, and Rule classes as the foundation for these enhancements. Ensure that the changes are backward compatible with the current game logic, particularly focusing on maintaining the integrity of the turn-based system. Provide comprehensive unit tests for each new feature to ensure reliability and stability of the game engine updates. Additional Notes:

Consider incorporating feedback mechanisms for players to suggest improvements to the rule change proposal system, fostering a collaborative and evolving game environment. Explore the possibility of integrating external APIs or data sources for enriching the game context or providing real-time information relevant to rule proposals.

jkbrooks commented 6 months ago

1. 📝 Indexing

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The selected snippet from main.py:1-36 provides a comprehensive overview of the NomicGame class, which is central to the enhancement of the Nomic game engine. This snippet includes the initialization of the game with players and rules, the logic for taking turns, proposing and voting on rule changes, and the mechanism for rolling a die to gain points. This forms the foundation for implementing the dynamic rule application system, ensuring backward compatibility, and refining player turn logic as outlined in the project aims.

View Snippets https://github.com/jkbrooks/stf-nomic-test/blob/33aeeec9254fcd437f6a74a4af7b69f833c21c60/main.py#L0-L35

3. 🌐 Planning

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💡 Steps

Modify Rule class to support dynamic changes **Action:** `modify` **File:** `src/rule.py` **Lines:** `[1, 10]` **Dependencies:** `[]` **Instructions:** `Add attributes to the Rule class to support dynamic addition, updating, and archiving of rules. Include attributes for the rule description, active status, and a timestamp for each change. Ensure to import the datetime module to handle timestamp logging.`
Implement RuleComplianceChecker **Action:** `create` **File:** `src/rule_compliance_checker.py` **Lines:** `[1, 20]` **Dependencies:** `['Step 1']` **Instructions:** `Create a new file named rule_compliance_checker.py in the src directory. Implement a class named RuleComplianceChecker that contains methods to verify player actions against the current rules at the beginning of their turn. This class should take the current set of rules as an input and provide a method to check compliance for any proposed action or rule change.`
Update NomicGame to use RuleComplianceChecker **Action:** `modify` **File:** `main.py` **Lines:** `[12, 32]` **Dependencies:** `['Step 2']` **Instructions:** `Modify the NomicGame class to integrate the RuleComplianceChecker. Import the RuleComplianceChecker from src/rule_compliance_checker.py. In the take_turn method, before allowing a player to propose a rule or take an action, use the RuleComplianceChecker to verify that the proposed action or rule change complies with the current rules. If a proposal or action does not comply, print a message indicating the violation and skip the action or proposal.`
Refine player turn logic for interactive prompts **Action:** `modify` **File:** `main.py` **Lines:** `[12, 32]` **Dependencies:** `['Step 3']` **Instructions:** `Enhance the player turn logic within the NomicGame class to include interactive prompts for proposing rule changes and executing actions. After checking for rule compliance, if the action or rule proposal is allowed, prompt the player with input() to confirm their action or rule change. Implement an automated voting process for rule proposals within the conduct_vote method, allowing for asynchronous player input. Ensure that the game logic waits for all votes before deciding on the rule change.`
Create comprehensive unit tests **Action:** `create` **File:** `tests/test_game_engine_updates.py` **Lines:** `[1, 50]` **Dependencies:** `['Step 1', 'Step 2', 'Step 3', 'Step 4']` **Instructions:** `Create a new file named test_game_engine_updates.py in the tests directory. Write comprehensive unit tests for the new features, including tests for the dynamic rule addition, updating, archiving, rule compliance checking, and the refined player turn logic. Ensure to test edge cases, such as proposing a rule that contradicts an existing rule, and the behavior of the game engine when a rule change is proposed but not passed.`