Open jkeywo opened 10 years ago
Game Generation - since a game definition is modular and data driven it should be ideal for procedurally generating games with. Perhaps built into the editor so you can create a baseline for your game by setting some initial values (start with templates and expand with AI). Certainly get games up and running quickly.
Game Cookies - games could leave data online in a joint account so they can interact with one another (and cloud sync unlocks). This idea expands into Mass Effect style continuity between games. The same infrastructure could handle matchmaking and in game chat, but those are more boring ideas.
3D is always nice to support, although not at the cost of 2D graphics
Write a game outside, on a walk... at least a significant amount of the time... without getting pissed off by a mobile interface or freezing because you're sitting on a park bench with a laptop.
No ideas yet how to achieve this.
In an ideal world, what would be possible in the engine? Not obvious stuff, but anything more speculative.