Open jkomoros opened 6 years ago
It says it's for duplicates in a row, but doing that would require you to pass two different move objects with the same name in, which is illegal. So the case it guards against doesn't happen except in unit tests.
If we remove, remove it from Tutorial.MD as well
Was added in #627 but might not be necessary.
NoOp might be useful in other cases, though, for example in #645
boardgame-util stub also uses it in the minimal case
boardgame-util stub
It says it's for duplicates in a row, but doing that would require you to pass two different move objects with the same name in, which is illegal. So the case it guards against doesn't happen except in unit tests.
If we remove, remove it from Tutorial.MD as well
Was added in #627 but might not be necessary.