Open jkomoros opened 6 years ago
With boardgame-util build api
this isn't even hard--we're generating code anyway, might as well just ouput the json value of the config into the head. The harder part is allowing a config to be reinfated by its serialization, and then also getting server to not look for a config itself but use one that's been passed in already. (For that one can probably have a pattern similar to what we use for server.AddOverrides())
Originally captured in #655. That would make it so the only thing that has to be deployed to the server is the binary (and making sure that the right ENV is set).