Games that use moves.SeatPlayer get much harder to test, you need to fake multiple players.
There should be some way to eithe rhave the engine pretend to not do SeatPlayer (perhaps with an admin toggle) or to just automatically seat n players for those debug scenarios.
Games that use moves.SeatPlayer get much harder to test, you need to fake multiple players.
There should be some way to eithe rhave the engine pretend to not do SeatPlayer (perhaps with an admin toggle) or to just automatically seat n players for those debug scenarios.