Closed cyberic99 closed 3 years ago
Could it be a player issue? When I generate a .gb file and play it back, it sounds OK on my DMG.
OK I'll try to do that
I thought that generating a .gbs was easier to do and to test.
can you confirm that registers optimisations are done also when generating .gb files ?
maybe it is a specific .gbs issue...
For now I reduced the test to the noise channnel, but with rhe wav channel, the result is even worse... but if I disable the optimisations the result is correct
I don’t know. What happens if you use gbs2gb to convert the gbs to gb, then play it on real hardware?
On Thu, 15 Apr 2021 at 23:12, cyberic99 @.***> wrote:
mybe it is a specific .gbs issue...
For now I reduced the test to the noise chaannel, but with rhe wav channel, the result is even worse... but if I disable the optimisations the result is correct
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I converted then tested both roms on a GBA. The 'nok' still sounds incorrect, and the 'ok' sounds fine
OK, I think I hear the difference now - I was confused by a bug in Sameboy.
It seems enough to comment out optimize_rule(noi_length);
?
If you agree, I will push that change.
Hi,
I tried to generate .gbs files from some of our songs.
Some of them sound more or less different than the song played in lsdj.
For instance, here is a .sav file with a short intro on noise channel.
noise_opt.zip
If I comment all rules in
writer.cpp::optimize_music_stream()
, the .gbs sounds right (noise_ok.gbs)but with optimizations, it sound incorrect (noise_nok.gbs).
Both .gbs files and the .sav are in the zip.
I tested it with lsdj 4.7.3
Thank you!