For some reason TT2 is the only one affected by this bug. It turns to the destination and enters the checkTurningPositionReached method. In some cases either the orientation is wrong internally or isRotationFinished never returns true. It now is stuck in an infinite loop causing a deadlock every now and then requiring a restart.
For some reason TT2 is the only one affected by this bug. It turns to the destination and enters the checkTurningPositionReached method. In some cases either the orientation is wrong internally or isRotationFinished never returns true. It now is stuck in an infinite loop causing a deadlock every now and then requiring a restart.