Open ShamylZakariya opened 6 years ago
I connect two PS4 controllers to my mac (10.13) and create two gainput::InputDevicePad instances.
gainput::InputDevicePad
_gamepads.push_back(_inputManager->CreateDevice<gainput::InputDevicePad>()); _gamepads.push_back(_inputManager->CreateDevice<gainput::InputDevicePad>());
In a polling loop I print the state of the left and right analog sticks for the two devices.
auto device1 = _inputManager->GetDevice(_gamepads[0]); auto device2 = _inputManager->GetDevice(_gamepads[1]); vec2 leftStick1(device1->GetFloat(gainput::PadButtonLeftStickX),device1->GetFloat(gainput::PadButtonLeftStickY)); vec2 rightStick1(device1->GetFloat(gainput::PadButtonRightStickX),device1->GetFloat(gainput::PadButtonRightStickY)); vec2 leftStick2(device2->GetFloat(gainput::PadButtonLeftStickX),device2->GetFloat(gainput::PadButtonLeftStickY)); vec2 rightStick2(device2->GetFloat(gainput::PadButtonRightStickX),device2->GetFloat(gainput::PadButtonRightStickY)); cout << "leftStick1: " << leftStick1 << " rightStick1:" << rightStick1 << endl; cout << "leftStick2: " << leftStick2 << " rightStick2:" << rightStick2 << endl << endl;
If I move the analog sticks on either gamepad 1 or 2, I see its position reflected in both device1 and device2.
device1
device2
gainput is, I guess, merging the state of the two controllers.
gainput
Am I creating the devices incorrectly?
I connect two PS4 controllers to my mac (10.13) and create two
gainput::InputDevicePad
instances.In a polling loop I print the state of the left and right analog sticks for the two devices.
If I move the analog sticks on either gamepad 1 or 2, I see its position reflected in both
device1
anddevice2
.gainput
is, I guess, merging the state of the two controllers.Am I creating the devices incorrectly?