Intel Screen UI
Intel is viat part of the game you can accomplish task that you have to resort to military force otherwise. Intel will take longer but result in you not being attacked openly.
Overt military force will be reacted to differently then the use of covert and intelligence forces.
To the end the game will treat these as separate things.
Selecting a country and thing click Intel will display the intelligence available about the selected country.
There is a bar which determines the budget per country out of the total country intel budget allocations.
intel is a default 20% percent of the Defense budget line and 80% Homeland budget line. this combines to produce a number of points which you can allocate towards you intel operations. that total could be for example 20000
then to recruit a new agent in that country it will cost 4000 points. you set the allocation to recruit one agency, and in time one agent will unlock in the UI screen for that country, once that happens the agent is available for operations. Depending on the country you can have more than one agent,
you can only carry out one operation per agent, but agent can set up and leave in place many operations, this could in theory allow a single agent to setup a network of car bombings and then carry out all of those bombings, if the agent is capture or killed then al of those car bombings will abort and not longer be operational.
Agents can accomplish various missions based on their own skills, the more exp and skilled a agent the faster the missions will be completed, and some agents have betters for certain types of missions, Agents are randomly generated using the character generator. Assigned a Gene profile, and Family history, and vice/skill perks.
Agents can be discovered by other countries services and plots uncovered.
Offensive missions are broken down further into 4 main categories
Intel
Intel missions will pinpoint the locations of various objectives which will allow you to take control and better understand the enemy forces you are fighting
Mayhem
Mayhem missions will lower the stability of a province and make it open for annexation and other ways to take over. Mayhem requires a very well funded intellgience and security services.
Politics
Politics has various types of options either blackmailing or assassinations political missions can carry the greatest risk of all types of operations
Theft
Steal of technology, secrets, personnel. or other materials spies can be used to achieve research goals or steal economic information.
Actual Missions are broken down as follows:
Defense
Counter Espionage - attempts to detect spies in your own country, by attacking the country directly, if the mission is successful then it will reveal the spy network , if the missions is successful it will disclose all the spies.
Security Sweep - this doesn't require having any agents, but prevents agents from working while its being conducted, if its successful it will uncover one enemy spy.
Political Propaganda- this will increase the favorability rating of the country to the selected country
Intel Training - this will increase the agent's ability to complete intel missions faster
Mayhem Training - this will increase the agent's ability to complete Mayhem missions faster
Politics Training - this will increase the agent's ability to complete politic missions faster
Theft Training -this will increase the agent's ability to complete theft missions faster
Intel a intel mission will unlock one of the national security secerts of the country, this could be nuclear weapon program of the location of high value targets etc
Gather Resource Intelligence - this mission will display information about the countries economic data, like the price it paying for imports and exports
Gather Empire Intelligence this will give info about the AI next moves for this country and where it intends on invading etc
Gather Operative Intelligence this will give intel about other missions against the country, if the mission is successful it will allow you to arrest operatives working against you.
Rescue Comrades - this will free spies arrested in the country
Bugout - this will return a agent to your country
Mayhem - this will result in a terrorist attack in the country, either a car bomb or suicide bomber
Sabotage Network - this will result in the disruption of the host country internet this will only work for few days
DDOS attack - a more advanced attack, you can toggle it on and off and then the provinces internet on and off, this will give you tactical unity in that you can unplug a country before a attack with you military. the DDOS is useful to prevent another country from attacking you.
Hack Banks - this will severely depress economic activity in the province and increase instability
Hack Water -
Hack Power -
Hack Sanitation
Hack Medical
Hack Food
Hack Air Control -
Sabotage Resources this will prevent the exporting of a resource for a given number of wks
Sabotage Infrastructure this will destroy a power station/seaport/any infrastructure
Sabotage Defenses this will destroy a defense slot in a military base in a country
Assassinate Operatives this will kill other enemy agents in the country
Sabotage Satellites - this will disable the country's ability to use its satellites and information.
Politics Blackmail this will allow you to take control of a politican in the Selected country
Politics Assassinate this will remove that political from the country
Political Puppermaster this will allow you to take full control over a country including its military
Incite Rebellion this will cause the province instability to go up and cause civilians to fight security forces.
Incite Mutiny this will cause the military to fight itself.
Incite Insurrection this will cause a province to break away and fight against the state
Political Propaganda this will increase the favority/or not of Country A with Selected Country
Theft this will steal some military hardware from the country, ie some tanks or missiles.
Appropriate Resources, this will divide allow a trade deal with a country you are not on good relations with
Abduct Operatives, this will remove the operative from the battlefield, you can chose to return him as a double agent or kill them
Appropriate Technology this will steal technology that a country has that you dont.
Other Status
Idle, while technically also an assignment spies in this status are ready to be given another assignment. Spies left idle on a non-allied country for more than 7 days are subject to Security Sweeps.
Traveling, Spies in transport are in this status.
Infiltrating, Spies after arriving on a target world are in this status usually for at least an hour after arrival, and are also susceptible to Security Sweeps.
Debriefing, Spies that failed to defend against an attacking agent are sent to debriefing for a duration equal to half the recovery time of the attempted offensive mission.
Captured, Spies who fail on missions are sometimes captured and given a 1 weeks prison sentence. During this sentence the spies may be sold, executed, released, or used in the Gene Lab. After 1 week the spy will be released onto whatever planet they are currently on at the time.
Prisoner Transport, Captured, but the empire holding them are transferring them, or they were sold.
Recovery, After attempting an offensive assignment spies go into recovery for a time depending on their level and the assignment.
KIA (Killed in Action), Spies who fail either on offense or on defense are sometimes killed. After a time they will disappear from the Intelligence Ministry. Note the availibilty time is set five years in the future, but they will be cleaned off in the next few hours.
Retired, After completing 150 Offensive or Defensive missions your spy will thank you for the gold watch and go into retirement, at which point the spy is deleted from your Intelligence Ministry.
Intel Screen UI Intel is viat part of the game you can accomplish task that you have to resort to military force otherwise. Intel will take longer but result in you not being attacked openly.
Overt military force will be reacted to differently then the use of covert and intelligence forces.
To the end the game will treat these as separate things.
Selecting a country and thing click Intel will display the intelligence available about the selected country. There is a bar which determines the budget per country out of the total country intel budget allocations.
intel is a default 20% percent of the Defense budget line and 80% Homeland budget line. this combines to produce a number of points which you can allocate towards you intel operations. that total could be for example 20000 then to recruit a new agent in that country it will cost 4000 points. you set the allocation to recruit one agency, and in time one agent will unlock in the UI screen for that country, once that happens the agent is available for operations. Depending on the country you can have more than one agent, you can only carry out one operation per agent, but agent can set up and leave in place many operations, this could in theory allow a single agent to setup a network of car bombings and then carry out all of those bombings, if the agent is capture or killed then al of those car bombings will abort and not longer be operational.
Agents can accomplish various missions based on their own skills, the more exp and skilled a agent the faster the missions will be completed, and some agents have betters for certain types of missions, Agents are randomly generated using the character generator. Assigned a Gene profile, and Family history, and vice/skill perks.
Agents can be discovered by other countries services and plots uncovered.
Offensive missions are broken down further into 4 main categories Intel Intel missions will pinpoint the locations of various objectives which will allow you to take control and better understand the enemy forces you are fighting Mayhem Mayhem missions will lower the stability of a province and make it open for annexation and other ways to take over. Mayhem requires a very well funded intellgience and security services.
Politics Politics has various types of options either blackmailing or assassinations political missions can carry the greatest risk of all types of operations Theft Steal of technology, secrets, personnel. or other materials spies can be used to achieve research goals or steal economic information. Actual Missions are broken down as follows: Defense Counter Espionage - attempts to detect spies in your own country, by attacking the country directly, if the mission is successful then it will reveal the spy network , if the missions is successful it will disclose all the spies. Security Sweep - this doesn't require having any agents, but prevents agents from working while its being conducted, if its successful it will uncover one enemy spy. Political Propaganda- this will increase the favorability rating of the country to the selected country Intel Training - this will increase the agent's ability to complete intel missions faster Mayhem Training - this will increase the agent's ability to complete Mayhem missions faster Politics Training - this will increase the agent's ability to complete politic missions faster Theft Training -this will increase the agent's ability to complete theft missions faster Intel a intel mission will unlock one of the national security secerts of the country, this could be nuclear weapon program of the location of high value targets etc
Gather Resource Intelligence - this mission will display information about the countries economic data, like the price it paying for imports and exports
Gather Empire Intelligence this will give info about the AI next moves for this country and where it intends on invading etc
Gather Operative Intelligence this will give intel about other missions against the country, if the mission is successful it will allow you to arrest operatives working against you. Rescue Comrades - this will free spies arrested in the country Bugout - this will return a agent to your country Mayhem - this will result in a terrorist attack in the country, either a car bomb or suicide bomber Sabotage Network - this will result in the disruption of the host country internet this will only work for few days DDOS attack - a more advanced attack, you can toggle it on and off and then the provinces internet on and off, this will give you tactical unity in that you can unplug a country before a attack with you military. the DDOS is useful to prevent another country from attacking you.
Hack Banks - this will severely depress economic activity in the province and increase instability Hack Water - Hack Power - Hack Sanitation Hack Medical Hack Food Hack Air Control -
Sabotage Resources this will prevent the exporting of a resource for a given number of wks Sabotage Infrastructure this will destroy a power station/seaport/any infrastructure Sabotage Defenses this will destroy a defense slot in a military base in a country Assassinate Operatives this will kill other enemy agents in the country Sabotage Satellites - this will disable the country's ability to use its satellites and information. Politics Blackmail this will allow you to take control of a politican in the Selected country Politics Assassinate this will remove that political from the country Political Puppermaster this will allow you to take full control over a country including its military Incite Rebellion this will cause the province instability to go up and cause civilians to fight security forces. Incite Mutiny this will cause the military to fight itself. Incite Insurrection this will cause a province to break away and fight against the state Political Propaganda this will increase the favority/or not of Country A with Selected Country Theft this will steal some military hardware from the country, ie some tanks or missiles. Appropriate Resources, this will divide allow a trade deal with a country you are not on good relations with Abduct Operatives, this will remove the operative from the battlefield, you can chose to return him as a double agent or kill them Appropriate Technology this will steal technology that a country has that you dont. Other Status Idle, while technically also an assignment spies in this status are ready to be given another assignment. Spies left idle on a non-allied country for more than 7 days are subject to Security Sweeps. Traveling, Spies in transport are in this status. Infiltrating, Spies after arriving on a target world are in this status usually for at least an hour after arrival, and are also susceptible to Security Sweeps.
Debriefing, Spies that failed to defend against an attacking agent are sent to debriefing for a duration equal to half the recovery time of the attempted offensive mission. Captured, Spies who fail on missions are sometimes captured and given a 1 weeks prison sentence. During this sentence the spies may be sold, executed, released, or used in the Gene Lab. After 1 week the spy will be released onto whatever planet they are currently on at the time. Prisoner Transport, Captured, but the empire holding them are transferring them, or they were sold. Recovery, After attempting an offensive assignment spies go into recovery for a time depending on their level and the assignment. KIA (Killed in Action), Spies who fail either on offense or on defense are sometimes killed. After a time they will disappear from the Intelligence Ministry. Note the availibilty time is set five years in the future, but they will be cleaned off in the next few hours. Retired, After completing 150 Offensive or Defensive missions your spy will thank you for the gold watch and go into retirement, at which point the spy is deleted from your Intelligence Ministry.