MajorInstallation, //unlimited decks can stay here the look is a modern military base with office buildings and scaled sites, as you expand the base can hold more decks, all ordered military hardware comes to these bases to then be sent somewhere else.
Electrical
Water
Roads
Fuel Storage
Ammo Holding
Helipad
Airfield
Barracks Buildings
Recreation Building
Motor pool Building with Hangar
Aircraft Hangar
Solider HealthCare Center
Fire Protection
Tower
Heavy Wall
Offensive Weapons Slots
Defensive Weapons Slots
Bunker
Armory
MinorInstallation, //decks can stay here up to per size, the default is three
MajorNavalBase, //refuel ships here and ship can dock and refuel, including nuclear ships
Naval Base will have a seaport docks etc
MajorAirBase, //store aircraft here any cargo can land and its can host X number of aircraft
MainOperatingBase, //This is your central command, it will have all your officers and generals
SupportBase, //supplies transfer from here to another base, and resupply reload here
ColocationBase, //joint base with allied country, if you lose alliance etc this goes away
This asset depends on if the site is in a city or in the country and if the host country is hostile or not.
ElectronicSupportBase,//this is a covert facility designed to capture signals intelligences it can be anywhere but can also be discovered and disabled.
this can be a building or a camo netted remote site, or some type of mobile site that is fixed during operations, the models will be as such
CovertSupportBase, //this is a covert facility that can be used to launch intel and covert operations, it can be anywhere, but can be detect by hostile countries intelligence services
This should be a "safe house" should be a buidling in hostile or friendly countries and depending on the countries bulit up either a hut to a villa style. can use the OBL models and others villa etc
ForwardOperatingBase, //this is a base in an allied country that can be used to launch attacks you must move decks to forward bases a Operation base has a specialization as you expand then you can host more, ie a DECKS you can only carry one deck per FOB, unless you expand the FOV
these are built with expeditionary foritcations and temporary things like hesco and concrete barreris.
ForwardSupportBase, //this is a base in a llied counry that can resupply others they cost more and resupply faster but have less overall supplies
FSB are the same but can't host decks they can resupply decks and other FOB the must be defended with defensive weapons, they can also have offensive and launch attacks on behalf of FOBs
Electrical - generators and fuel drums
Water - water filters and water tanks
Roads -
Fuel Storage
Ammo Holding
Helipad gravel
Airfield
Barracks Buildings
Motor pool Building with Hangar
Aircraft hangar
Mess Hall
Medical Tent
Tower
Heavy Wall
Offensive Weapons Slots
Defensive Weapons Slots
Bunker
Armory
MajorInstallation, //unlimited decks can stay here the look is a modern military base with office buildings and scaled sites, as you expand the base can hold more decks, all ordered military hardware comes to these bases to then be sent somewhere else.
Electrical Water Roads Fuel Storage Ammo Holding Helipad Airfield Barracks Buildings Recreation Building Motor pool Building with Hangar Aircraft Hangar Solider HealthCare Center Fire Protection Tower Heavy Wall Offensive Weapons Slots Defensive Weapons Slots Bunker Armory
Naval Base will have a seaport docks etc MajorAirBase, //store aircraft here any cargo can land and its can host X number of aircraft MainOperatingBase, //This is your central command, it will have all your officers and generals SupportBase, //supplies transfer from here to another base, and resupply reload here ColocationBase, //joint base with allied country, if you lose alliance etc this goes away
This asset depends on if the site is in a city or in the country and if the host country is hostile or not.
this can be a building or a camo netted remote site, or some type of mobile site that is fixed during operations, the models will be as such CovertSupportBase, //this is a covert facility that can be used to launch intel and covert operations, it can be anywhere, but can be detect by hostile countries intelligence services This should be a "safe house" should be a buidling in hostile or friendly countries and depending on the countries bulit up either a hut to a villa style. can use the OBL models and others villa etc
these are built with expeditionary foritcations and temporary things like hesco and concrete barreris.
FSB are the same but can't host decks they can resupply decks and other FOB the must be defended with defensive weapons, they can also have offensive and launch attacks on behalf of FOBs
Electrical - generators and fuel drums Water - water filters and water tanks Roads - Fuel Storage Ammo Holding Helipad gravel Airfield Barracks Buildings Motor pool Building with Hangar Aircraft hangar Mess Hall Medical Tent Tower Heavy Wall Offensive Weapons Slots Defensive Weapons Slots Bunker Armory