Right now, tossed objects are placed randomly somewhere near the player, on the side that the player is looking toward, with a small upward velocity.
I propose changing this behavior to instead give the object a velocity vector pointing towards the mouse, with a small random magnitude. The object would start roughly near the player's nose.
Right now, tossed objects are placed randomly somewhere near the player, on the side that the player is looking toward, with a small upward velocity.
I propose changing this behavior to instead give the object a velocity vector pointing towards the mouse, with a small random magnitude. The object would start roughly near the player's nose.