Open malortie opened 3 years ago
I applied the same fix, that is using the exact number of frames, to the weapon idle time delay but I had issues with viewmodel animation.
I have no idea why this happens so I changed the frame value (numerator) back to the original value.
I will investigate further and provide a fix in a separate PR if there is a solution for it.
See issue https://github.com/jlecorre/hlinvasion/issues/5.