Developped game routines to run as part of main EXE. This allows faster execution of game code, fewer "windows" popping open, and most importantly - ability to compile for Mac / Unix in QB64PE.
This also forced each variable in the game to be named very uniquely; a precursor to using more friendly names.
Finally, used the opportunity to start making some consistency changes, particularly with SCHEDULE.
Developped game routines to run as part of main EXE. This allows faster execution of game code, fewer "windows" popping open, and most importantly - ability to compile for Mac / Unix in QB64PE.
This also forced each variable in the game to be named very uniquely; a precursor to using more friendly names.
Finally, used the opportunity to start making some consistency changes, particularly with SCHEDULE.