Closed jleonard2099 closed 10 months ago
After some initial attempts to trace the root cause of this, I couldn't come up with anything definitive but had a hunch. I updated some variable names for assigning random #'s and (ie, R0 was assigned a value inside a "Case" statement for the previous number generated as R0) it seems to have taken care of the errors being logged.
The issue came to light as one of indexing, as suspected - but from places in the code where B was assigned a value of 6 and then later used as an index for the active roster ball carrier.
It was clear this was the only use for B, so I suspected code somewhere else had a meaning for the 6 value (and to adjust it to 0-4 for an accurate index)
My hunch was somewhat proven by the fact that, right after B=6, some conditionals related to these random #'s seemed to be triggering a use of B as an index.
Several seasons have been simulated without error so I will consider this resolved now.
Approximately every 100-150 games in a schedule, an error will be logged. This seems to happen more often with newer team years.
I suspect this means that something to do with ratings / values along the way is a cause.
At this point, the errors are in the same 3 lines / spots each time.
This would point to the fact tht B1!(D, B) gets an invalid value along the way
B!(D, B) is a reference to the active roster, where D is either 0/1 (the team) and B is the index of the player.
It is also important to note that different teams are involved with each entry in the error log.
My suspicion is that the value of B is somehow reaching an invalid value - going above the number of players in a roster. (i bellieve the fact that these are newer year rosters goes against a consideration for the index referencing a player on an incomplete roster)