What is the expected output?
In the encounter sequence we expect to see:
1. Random ship types and races (trader, pirate, police). Races are relative to
Pirate / Police ratios listed in System information
2. Traders will randomly offer to trade, i believe there is a variable in the
code that determines how likely this is.
3. Police will often but somewhat randomly search you, if you are found to have
contraband they will take your cargo and possibly arrest you (ending the
encounter). They will accept bribes and let you go.
4. Pirates will usually attack. If you surrender they will plunder your cargo.
If you have no cargo they will sometimes take cash. If you kill a pirate, you
can get a bounty, scoop up cargo after their ship is destroyed, or PLUNDER them
if they surrender.
5. Numer of ships encountered is also random but relative to warp distance
(clicks)
6. Trading -- traders will offer to buy or sale (they only offer to buy from
you if you are holding cargo). Once this transaction is complete you continue
on your journey and have additional encounters at random (unless clicks are
close to zero)
7. Fuel should be used in relation to warp distance (clicks)
8. Attacking and Fleeing should be relative to "fighter" and "pilot" skills but
also somewhat random
What do you see instead?
Please use labels and text to provide additional information.
Original issue reported on code.google.com by sbur...@gmail.com on 14 Oct 2010 at 5:28
Original issue reported on code.google.com by
sbur...@gmail.com
on 14 Oct 2010 at 5:28