Ok so you have the basic setup to do an evolution. It might be slow but thats ok. So, given a behavior space constrained by a processor that must add a new node each time it gets collided, what interesting behavior could result? Also, with low effort the processor could 'decide' not to add a node by outputting a zero-vector, which would be interpreted as no vector.
Some Simple Fitness Functions:
Ok so you have the basic setup to do an evolution. It might be slow but thats ok. So, given a behavior space constrained by a processor that must add a new node each time it gets collided, what interesting behavior could result? Also, with low effort the processor could 'decide' not to add a node by outputting a zero-vector, which would be interpreted as no vector. Some Simple Fitness Functions: