Open MinilopGames opened 4 years ago
This is still the default behaviour. When a MENU pops up, all action is stopped and the sprites could be over the MENU or INVentory, making it unreadable or unpleasant to view. I know that it depends of the game; but generally speaking, it's better to have them disabled.
If you finally find a good use case I'll be more than happy to try to change this :-)
Hi, I'm currently converting an MPAGD ZX Spectrum game to the MSX platform. The game frequently uses the MENU command, I've noticed that when MENU is invoked all of the sprites on screen disappear. Once the menu is closed the sprites reappear.