Closed xNWDD closed 9 years ago
Resolved as of commit 692139aeca Bullets stop at walls, but go through every player before the wall, collision is really high-performance based on perpendicular segments O(1) and recursive solid collision with worst case O(n).
Resolved as of commit 692139aeca Bullets stop at walls, but go through every player before the wall, collision is really high-performance based on perpendicular segments O(1) and recursive solid collision with worst case O(n).