Closed glKarin closed 11 months ago
e.g. in idPVS::Init(void), using xxx / sizeof(long), it can reduce visible area and visible portal's num, some game entities in player's view, but they are dormant.
idPVS::Init(void)
xxx / sizeof(long)
e.g. in
idPVS::Init(void)
, usingxxx / sizeof(long)
, it can reduce visible area and visible portal's num, some game entities in player's view, but they are dormant.