jmarshall23 / Quake4Doom

Quake 4 SDK integrated with Doom 3
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For 64-bits, in `game/Pvs.cpp` replace all `long` to `int`. #5

Closed glKarin closed 11 months ago

glKarin commented 2 years ago

e.g. in idPVS::Init(void), using xxx / sizeof(long), it can reduce visible area and visible portal's num, some game entities in player's view, but they are dormant.