Closed jmbjr closed 11 years ago
then for all the STATS locations, could just define a function: isplayer(entity) and pass that.
if true, print to status window in-game. if false, print only to db log
default to true
then for all the STATS locations, could just define a function: isplayer(entity) and pass that.
if true, print to status window in-game. if false, print only to db log
default to true