In this prototype I, for some reason, decided to avoid a canvas and make a bunch of GUIText objects. I think it would make more sense to have a Canvas upon which to render all of this. I'm saying this as I try to implement a health bar, which can't easily be implemented like the text items.
This might not be needed, but as I learn more about Unity, it seems like the right move.
In this prototype I, for some reason, decided to avoid a canvas and make a bunch of GUIText objects. I think it would make more sense to have a Canvas upon which to render all of this. I'm saying this as I try to implement a health bar, which can't easily be implemented like the text items.
This might not be needed, but as I learn more about Unity, it seems like the right move.