Open zoelyons opened 6 days ago
Might just need to add the new blocks into a blocks-custom.conf
file and add tell it which blocks do not occlude. Bit more info here: https://github.com/jmc2obj/j-mc-2-obj/wiki/Configuration-Files#blocksconf
Might just need to add the new blocks into a
blocks-custom.conf
file and add tell it which blocks do not occlude. Bit more info here: https://github.com/jmc2obj/j-mc-2-obj/wiki/Configuration-Files#blocksconf
So I just tried this with every option. None makes the grass appear but then the custom block doesnt. I still get TONS of errors when exporting which makes it really hard to export.
None
would be the correct option for these, if you don't specify any other options then the block should look the same as without the conf so your entries should be as simple as:
<block id="minecraft:weathered_copper_trapdoor" name="Weathered Copper Trapdoor">
<occlusion>none</occlusion>
</block>
As for the errors, can you paste the full error log here?
None
would be the correct option for these, if you don't specify any other options then the block should look the same as without the conf so your entries should be as simple as:<block id="minecraft:weathered_copper_trapdoor" name="Weathered Copper Trapdoor"> <occlusion>none</occlusion> </block>
As for the errors, can you paste the full error log here?
Hi, so yes I've set the Wildflower for example to 'none', Here is the entire log. But instantly when viewing in the program, I can see that the block shown on that spot goes from purple representing the plant, to just green like grass, and when in blender the grass under it now renders fine and the wildflower is there, is there a way to suppress the errors so I don't have to press enter through hundreds of errors even when exporting a 5x5 block chunk?
So that actually looks like a bug in java, which I can't do anything about unfortunately. I think I've seen that before and managed to get around it by changing the last export location in registry so this might work to fix it: fixExport.zip
If that doesn't work, you can try installing a different version of java, seems like fixes for it were released some months ago.
So that actually looks like a bug in java, which I can't do anything about unfortunately. I think I've seen that before and managed to get around it by changing the last export location in registry so this might work to fix it: fixExport.zip
If that doesn't work, you can try installing a different version of java, seems like fixes for it were released some months ago.
Ok updating Java fixed it, thanks so much! I guess my only question is, is there any wildcard way for me to mark stuff from a mod to have the none applied as a wildcard instead of manually having to do every one?
No wildcard type thing unfortunately. I tend to write small python scripts to generate the xml when I add a lot of similar blocks.
Update: Now that those constant errors are gone by updating java, the entire thing is fixed without even adding custom block configs by checking the "Create separate object for each material button." Perhaps there's a bug somewhere then if that fixes it?
Yea I suppose that would stop the grass disappearing but you will find that there are a ton of extra faces generated as well. Everywhere 2 different blocks are next to eachother, underground for example, which you probably don't want.
I get this error when loading areas that have custom items over blocks.
ERROR: Couldn't find assets/minecraft/textures/#top.png in current resource packs
When exporting it repeatedly throws the error
In blender there are holes like this.
Any ideas? Thanks :)